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	<title>WebUrbanist  Surround Screen: &#8216;Illumiroom&#8217; Immersive Gaming Projection | Urbanist</title>
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	<title>  Surround Screen: &#8216;Illumiroom&#8217; Immersive Gaming Projection | Urbanist</title>
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        <title>Surround Screen: &#8216;Illumiroom&#8217; Immersive Gaming Projection</title>
        <link>https://weburbanist.com/2013/01/10/surround-screen-illumiroom-immersive-gaming-projection/</link>
		<comments>https://weburbanist.com/2013/01/10/surround-screen-illumiroom-immersive-gaming-projection/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 02:00:53 +0000</pubDate>
		<dc:creator>Urbanist</dc:creator>
				<category><![CDATA[Conceptual & Futuristic]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[illumiroom]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[surround]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=45893</guid>
		<description><![CDATA[Maybe the way our eyes and minds focus means that many entertainment experiences must be focused on a screen ... but that does not mean they are limited to it.]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=ArchiveTeam+ArchiveBot%2F20191207.38f77ff+%28wpull+2.0.3%29+and+not+Mozilla%2F5.0+%28Windows+NT+6.1%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F42.0.2311.90+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-2013-01-10-surround-screen-illumiroom-immersive-gaming-projection&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/conceptual-futuristic/" rel="category tag">Conceptual &amp; Futuristic</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

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<html><body><p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-surround-system-projection.jpg"><img class="first-image img-responsive" alt="illumiroom surround system projection" src="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-surround-system-projection.jpg" width="468" height="377"></a></p>
<div id="urb-ads-toc-box" class="post-ads-toc-box urb-ads-toc" style="display:none;"></div><p>What ever happened to in-home 3D technology and virtual reality? Perhaps futurists got a bit ahead of themselves, and maybe the way our eyes and minds focus means that many entertainment experiences must be focused on a screen &hellip; but that does not mean they are limited to it.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-first-person-shooter.jpg"><img alt="illumiroom first person shooter" src="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-first-person-shooter.jpg" width="468" height="252"></a></p>
<p></p><div class="video-box"><iframe type="text/html" src="http://www.youtube.com/embed/re1EatGRV0w?rel=0" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p>From Microsoft: <em>&ldquo;<a href="http://research.microsoft.com/en-us/projects/illumiroom/">IllumiRoom</a> uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds.&nbsp;For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.&rdquo;</em></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-immersive-3d-gaming.jpg"><img alt="illumiroom immersive 3d gaming" src="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-immersive-3d-gaming.jpg" width="468" height="526"></a></p>
<p>Beyond a cool gimmick or special effect, on the one hand, or a practical extension of screen space on the other, this is about enhancing your experience &ndash; tapping into the background, like surround sound does.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-concept-futuristic-gaming.jpg"><img alt="illumiroom concept futuristic gaming" src="https://weburbanist.com/wp-content/uploads/2013/01/illumiroom-concept-futuristic-gaming.jpg" width="468" height="517"></a></p>
<p>In some cases, context can be added &ndash; snowflakes sifting downward as you race on a MarioKart winter level. In other cases, useful peripheral elements can show you the broader built environment beyond your main area of focus &ndash; skies and streets above, below or off to the site in wireframe format.</p></body></html>

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