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	<title>WebUrbanist  Sound in Sand: Complex Visualizations of Audio Frequencies | Urbanist</title>
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	<title>  Sound in Sand: Complex Visualizations of Audio Frequencies | Urbanist</title>
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        <title>Sound in Sand: Complex Visualizations of Audio Frequencies</title>
        <link>https://weburbanist.com/2013/06/07/sound-in-sand-complex-visualizations-of-audio-frequencies/</link>
		<comments>https://weburbanist.com/2013/06/07/sound-in-sand-complex-visualizations-of-audio-frequencies/#comments</comments>
		<pubDate>Fri, 07 Jun 2013 17:00:38 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Installation & Sound]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Sand]]></category>
		<category><![CDATA[sand art]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sound]]></category>
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		<description><![CDATA[Varying audio frequencies produce incredibly intricate patterns in sand when a special plate is hooked up to a tone generator in this artistic sound experiments.]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-2013-06-07-sound-in-sand-complex-visualizations-of-audio-frequencies&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/installation-sound/" rel="category tag">Installation &amp; Sound</a>. ]

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<html><body><p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-1.jpg"><img fetchpriority="high" decoding="async" class="first-image img-responsive" alt="Sound in Sand 1" src="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-1.jpg" width="468" height="386"></a></p>
<div id="urb-ads-toc-box" class="post-ads-toc-box urb-ads-toc" style="display:none;"></div><p>Grains of sand arrange themselves into complex geometric patterns according to audio frequencies in these fascinating resonance experiments by <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=wvJAgrUBF4w#at=18">Youtube user Brusspup</a>. The sand is sprinkled onto a black metal plate attached to a tone generator, which emits a series of increasing frequencies. The higher the frequencies, the more intricate the designs become.</p>
<p><img decoding="async" class="alignnone size-full wp-image-51191" alt="Sound in Sand 2" src="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-2.jpg" width="467" height="519"></p>
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<p>This experiment is based on the <a href="http://en.wikipedia.org/wiki/Ernst_Chladni">Chiadni plate</a>, invented by German physicist Ernst Chiadni in the 18th century. Chiadni used a violin bow along the edge of a glass plate covered with sand to create visualizations of sound. The plate is divided into regions vibrating in opposite directions, bounded by lines of zero vibration called nodal lines.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-3.jpg"><img decoding="async" class="alignnone size-full wp-image-51190" alt="Sound in Sand 3" src="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-3.jpg" width="468" height="525"></a></p>
<p>The plate was bowed until it reached resonance, at which point the vibration causes the sand to concentrate along the nodal lines where the surface is still. This technique is still used in the design and construction of acoustic instruments like violins and guitars.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-51189" alt="Sound in Sand 4" src="https://weburbanist.com/wp-content/uploads/2013/06/Sound-in-Sand-4.jpg" width="468" height="525"></a></p>
<p>Brusspup often experiments with the intersection of science and art. Previous projects have included <a href="http://www.thisiscolossal.com/2013/03/this-is-what-happens-when-you-run-water-through-a-24hz-sine-wave/">running water through sound waves</a> to produce incredible zig-zagging shapes, and a <a href="http://petapixel.com/2012/04/24/sound-and-frame-rates-used-to-make-water-travel-backwards/">sound-based camera trick</a> that makes water appear to travel backwards.</p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-2013-06-07-sound-in-sand-complex-visualizations-of-audio-frequencies&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/installation-sound/" rel="category tag">Installation &amp; Sound</a>. ]</span>

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