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	<title>WebUrbanist  Play-Doh People: Manipulated Portraits Mimic Old School Horror Movies | Urbanist</title>
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	<title>  Play-Doh People: Manipulated Portraits Mimic Old School Horror Movies | Urbanist</title>
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        <title>Play-Doh People: Manipulated Portraits Mimic Old School Horror Movies</title>
        <link>https://weburbanist.com/2016/05/06/play-doh-people-manipulated-portraits-mimic-old-school-horror-movies/</link>
		<comments>https://weburbanist.com/2016/05/06/play-doh-people-manipulated-portraits-mimic-old-school-horror-movies/#respond</comments>
		<pubDate>Fri, 06 May 2016 17:00:18 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Photography & Video]]></category>
		<category><![CDATA[art photography]]></category>
		<category><![CDATA[bizarre]]></category>
		<category><![CDATA[horror movies]]></category>
		<category><![CDATA[photo manipulation]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[play-doh]]></category>
		<category><![CDATA[portraits]]></category>

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		<description><![CDATA[Lumps of modeling clay in shades that match human flesh are globbed into the hollows of what should be faces in this series of portraits mixing photography with sculpture. Artist Jos&#233; Cardoso gets under the viewer&#8217;s skin with visuals that disturb and fascinate, perhaps prompting some to reach up and ensure that their own faces <a href="https://weburbanist.com/2016/05/06/play-doh-people-manipulated-portraits-mimic-old-school-horror-movies/">&#8230;</a>]]></description>
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<html><body><p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-main.jpg"><img fetchpriority="high" decoding="async" class="first-image img-responsive" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-main.jpg" alt="play doh people main" width="726" height="400"></a></p>
<div id="urb-ads-toc-box" class="post-ads-toc-box urb-ads-toc" style="display:none;"></div><p>Lumps of modeling clay in shades that match human flesh are globbed into the hollows of what should be faces in this series of portraits mixing photography with sculpture. Artist <a href="https://www.behance.net/tombalobos">Jos&eacute; Cardoso</a> gets under the viewer&rsquo;s skin with visuals that disturb and fascinate, perhaps prompting some to reach up and ensure that their own faces are still intact after checking out the entire collection.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-dough-people-4.jpg"><img decoding="async" class="alignnone size-large wp-image-91981" src="https://weburbanist.com/wp-content/uploads/2016/05/play-dough-people-4-468x704.jpg" alt="play dough people 4" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-dough-people-3.jpg"><img decoding="async" class="alignnone size-large wp-image-91982" src="https://weburbanist.com/wp-content/uploads/2016/05/play-dough-people-3-468x704.jpg" alt="play dough people 3" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91983" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-2-468x704.jpg" alt="play doh people 2" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-10.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91975" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-10-468x704.jpg" alt="play doh people 10" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-11.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91974" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-11-468x704.jpg" alt="play doh people 11" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-13.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91973" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-13-468x704.jpg" alt="play doh people 13" width="468" height="704"></a></p>
<p>Warped and distorted, with ragged edges, holes from poking fingers and glimpses of bone-like foreign objects embedded within, the Play-Doh takes the place of ordinary features, completely obscuring them or making it seem as if some careless child&rsquo;s hand has ripped them away. There&rsquo;s no hint of an attempt at modeling an actual representation of a face &ndash; just lumps. (The ones with bits of hair and dirt in the dough are especially cringe-worthy.)</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-5.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91980" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-5-468x704.jpg" alt="play doh people 5" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-6.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91979" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-6-468x704.jpg" alt="play doh people 6" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-8.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91977" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-8-468x704.jpg" alt="play doh people 8" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-7.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91978" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-7-468x704.jpg" alt="play doh people 7" width="468" height="704"></a></p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-9.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91976" src="https://weburbanist.com/wp-content/uploads/2016/05/play-doh-people-9-468x703.jpg" alt="play doh people 9" width="468" height="703"></a></p>
<p>The series is deliberately reminiscent of the special effects in old school horror movies, especially those of David Cronenberg, and it&rsquo;s easy to see that influence here. As scary as they may have been at the time, when we look back at films like Naked Lunch, The Fly, Videodrome and Shivers we can see that they clearly made use of a whole lo to rubber and clay to achieve those gory effects. In comparison, Cardoso&rsquo;s work is quite restrained, but its subtlety is startlingly effective.</p>
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