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	<title>WebUrbanist  apocalyptic art | Web Urbanist</title>
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        <title>Here Today, Drawn Tomorrow: 16 Future Visions of 10 Cities</title>
        <link>https://weburbanist.com/2010/09/07/here-today-drawn-tomorrow-16-future-visions-of-10-cities/</link>
		<comments>https://weburbanist.com/2010/09/07/here-today-drawn-tomorrow-16-future-visions-of-10-cities/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 13:30:57 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Cities & Urbanism]]></category>
		<category><![CDATA[abandoned architecture]]></category>
		<category><![CDATA[apocalyptic art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[city concepts]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[designs]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital concepts]]></category>
		<category><![CDATA[dystopian cities]]></category>
		<category><![CDATA[future cities]]></category>
		<category><![CDATA[future city concepts]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[post-apocalyptic]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=23809</guid>
		<description><![CDATA[What will New York, Los Angeles, San Francisco and 7 other cities look like in the future? Concept art depicts them in various states of decay and splendor.]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+%28Linux%3B+Android+6.0.1%3B+Nexus+5X+Build%2FMMB29P%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F146.0.7680.177+Mobile+Safari%2F537.36+%28compatible%3B+Googlebot%2F2.1%3B+%2Bhttp%3A%2F%2Fwww.google.com%2Fbot.html%29&utm_medium=feed&utm_campaign=feed-main-tags-apocalyptic-art&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/urbanism/" rel="category tag">Cities &amp; Urbanism</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-23810" title="city-concepts-main" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-main.jpg" width="468" height="400" /></p>
<p><!--wsa:gooold-->Will the San Francisco of the future be a bleak post-apocalyptic nightmare, or a sparkling eco-metropolis of algae-harvesting towers? How will the world&#8217;s largest cities deal with climate change, and how will technology and architecture evolve? Digital artists have widely differing answers to these questions about how urban centers will look as soon as 2018 and as far into the distant future as the year 3000, but they have one thing in common: their visions are absolutely stunning.<br />
<span id="more-23809"></span></p>
<h4>New York City In Crysis</h4>
<p><img decoding="async" class="alignnone size-full wp-image-23811" title="city-concept-manhattan-incrysis" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concept-manhattan-incrysis.jpg" width="468" height="551" /></p>
<h6>(image via: <a href="http://www.incrysis.com/index.php?option=com_content&amp;task=view&amp;id=876&amp;Itemid=1">incrysis.com</a>)</h6>
<p>What fun are video games set in clean, pretty settings? Like many of its contemporaries, &#8216;Crysis 2&#8217; is set in a dystopian vision of the future – this time, in New York City. Familiar places like the New York Stock Exchange, Battery Park and Central Station are depicted in the aftermath of climate change destruction circa 2020. Oh yeah, and if that weren&#8217;t bad enough, aliens swooped in and took over while humans were at their weakest.</p>
<h4>Manhattan 2150</h4>
<p><img decoding="async" class="alignnone size-full wp-image-23812" title="city-concepts-manhattan-2150" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-manhattan-2150.jpg" width="468" height="239" /></p>
<h6>(image via: <a href="http://www.dylancolestudio.com/ ">dylan cole</a>)</h6>
<p>By the year 2150, will Manhattan look more like a space-age Venice than the clearly-defined island it is today? In this digital painting by artist Dylan Cole, it seems that the Hudson River has overtaken much of the land, with strange tall clumps of buildings rising up like mushrooms. But hey, at least there are no aliens.</p>
<h4>New York in The Fifth Element</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23813" title="city-concepts-fifth-element-new-york" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-fifth-element-new-york.jpg" width="468" height="600" /></p>
<h6>(images via: <a href="http://designapplause.com/2009/nyc-2259/4512/ ">design applause</a>)</h6>
<p>It&#8217;s the 23rd century, and New York is still recognizable, but super-shiny and packed full of fun gadgets and technology like flying cars. In The Fifth Element, the city has been excavated to reveal formerly subterranean subways and utilities, placing everything that was once at street level 100 feet into the air.</p>
<h4>Bladerunner: Los Angeles</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23814" title="city-concepts-bladerunner-LA" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-bladerunner-LA.jpg" width="467" height="567" /></p>
<h6>(images via:<a href="http://www.seanax.com/2009/04/24/blade-runner-wake-up-time-to-die/ "> seanax.com</a>)</h6>
<p>We&#8217;re a mere 9 years short of the year that Ridley Scott&#8217;s iconic film version of Philip K. Dick&#8217;s &#8216;Bladerunner&#8217; takes place, and Los Angeles is certainly nothing like the dark, squalid and highly technologically advanced metropolis imagined in the movie. Considering all the pollution and murderous replicants, that&#8217;s probably a good thing, but the futurists of the &#8217;80s would have been awfully disappointed in our lack of progress toward flying cars and buildings that reach miles into the air.</p>
<h4>LA&#8217;s Sunset Boulevard, 2800</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23815" title="city-concepts-los-angeles-2800" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-los-angeles-2800.jpg" width="468" height="260" /></p>
<h6>(image via: <a href="http://thenextside.com/ ">tim warnock</a>)</h6>
<p>It&#8217;s almost recognizable as today&#8217;s Los Angeles – except for all of those bizarre and frightening armored flying vehicles, and the sheer height of the skyscrapers. Renowned concept artist Tim Warnock created this scene for an unknown project.</p>
<h4>Terminator Salvation&#8217;s Destroyed LA &amp; SF</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23816" title="city-concepts-terminator-la-sf" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-terminator-la-sf.jpg" width="467" height="584" /></p>
<h6>(images via: <a href="http://www.nytimes.com/interactive/2009/05/03/movies/20090503-terminatorsalvation-feature.html">nytimes</a>, <a href="http://www.slashfilm.com/2009/04/11/terminator-salvation-concept-art-reveals-post-apocalyptic-san-francisco/ ">slashfilm</a>)</h6>
<p>Things get really, really bad in America between today and 2018 thanks to Skynet&#8217;s killing machines. In Terminator Salvation, both Los Angeles and San Francisco get blown-up, ashy, ruinous makeovers as imagined here by concept artists Martin Laing and Christian Alzmann, respectively.</p>
<h4>Paris in the Year 3000</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23817" title="city-concept-paris-3000" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concept-paris-3000.jpg" width="468" height="242" /></p>
<h6>(image via: <a href="http://coolvibe.com/2010/paris-year-3000/">coolvibe</a>)</h6>
<p>The year 3000 is so far into the future, we can&#8217;t even wrap our brains around just how much things could change by then &#8211; but artist Ken Lebras&#8217; hopeful prediction of Paris sees today&#8217;s landmarks like the Eiffel Tower and the Arc d&#8217;Triomphe preserved amid a crowded but somehow still orderly cityscape of skyscrapers and aircraft.</p>
<h4>A Sound of Thunder: Chicago</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23818" title="city-concepts-chicago-future" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-chicago-future.jpg" width="468" height="277" /></p>
<h6>(image via: <a href="http://lava360.com/wp-content/uploads/2010/02/chicagofuture.jpg ">lava360</a>)</h6>
<p>It didn&#8217;t exactly receive rave reviews, but the 2005 film &#8216;A Sound of Thunder&#8217; based on the story by Ray Bradbury did have some interesting ideas about what Chicago will look like in 2055, illustrated in this digital concept.</p>
<h4>Washington, D.C. in Minority Report</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23819" title="city-concepts-washington-dc-minority-report" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-washington-dc-minority-report.jpg" width="466" height="506" /></p>
<h6>(image via: <a href="http://urbanneighbourhood.com/?p=4993 ">urban neighborhood</a>)</h6>
<p>We already have the groundwork for a lot of the technology featured in the eye-candy-dystopia that is Washington D.C. in the film Minority Report, but a change this dramatic in America&#8217;s capital city by the year 2054 may be a bit of a stretch. Still, it&#8217;s an interesting vision of what could be to come in the more distant future.</p>
<h4>London After Climate Change</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23820" title="city-concepts-london-climate-change" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-london-climate-change.jpg" width="468" height="600" /></p>
<h6>(images via: <a href="http://www.bbc.co.uk/london/content/image_galleries/londonfutures_gallery.shtml?4 ">bbc</a>)</h6>
<p>Like so many of the world&#8217;s biggest cities, London will likely have to contend with rising sea levels, and the adaptation may be painful. Visualization company GMJ created a series of images depicting what the city might be like as climate change takes its toll, in the hopes of inspiring dialogue about the pressing problem.</p>
<h4>Tokyo&#8217;s Watery Adjustment</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23821" title="city-concepts-flooded-tokyo-lindfors" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-flooded-tokyo-lindfors.jpg" width="468" height="390" /></p>
<h6>(images via:<a href="http://www.studiolindfors.com/ "> lindfors</a>)</h6>
<p>If cities like Tokyo are really forced to adapt to climate change-induced flooding, what will come between their current incarnations and the sci-fi architecture that we imagine for the future? Perhaps hastily constructed catwalks and boardwalks, in addition to canoes and water taxis a la Venice will have to do for a period of time, as in the Aqualta project by Studio Lindfors.</p>
<h4>San Francisco, 2108</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23822" title="city-concepts-san-francisco-2108" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-san-francisco-2108.jpg" width="468" height="348" /></p>
<h6>(images via: <a href="http://www.inhabitat.com/2008/03/03/san-francisco-in-2108-the-hydro-net-vision-of-future/">inhabitat</a>)</h6>
<p>Not all concepts of future cities have to be depressing. IwamotoScott Architects envisions a totally transformed San Francisco for the year 2108 with spindly shell-like algae-harvesting towers and even fog catchers that distill fresh water from the city&#8217;s misty gray air.</p>
<h4>Star Trek&#8217;s San Francisco</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23823" title="city-concepts-star-trek-san-francisco" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-star-trek-san-francisco.jpg" width="468" height="193" /></p>
<h6>(image via: <a href="http://io9.com/5169270/star-treks-future-san-francisco-would-never-get-past-the-board-of-supervisors ">io9</a>)</h6>
<p>Trekkies everywhere drooled in excitement when the trailer for 2009&#8217;s Star Trek film debuted – well, everywhere except in San Francisco. Apparently, certain Bay Area residents were less than thrilled to see that their hard work keeping mega-structures out of the city&#8217;s skyline was all for nothing&#8230; three hundred years into the future&#8230; in a fictional story.</p>
<h4>Future Prague</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23824" title="city-concepts-future-prague" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-future-prague.jpg" width="468" height="238" /></p>
<h6>(image via: <a href="http://merl1ncz.deviantart.com/ ">tomas honz</a>)</h6>
<p>Digital artist Tomas Honz gives us a fascinating peek at what his hometown of Prague, Czech Republic might look like in the future. Illuminated by a golden sunset, Honz&#8217;s jagged key-shaped towers and alien waterfront buildings take on a romantic glow.</p>
<h4>Dystopian Berlin</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23825" title="city-concepts-dystopian-berlin" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-dystopian-berlin.jpg" width="468" height="283" /></p>
<h6>(image via: <a href="http://moviecultists.com/2009/09/15/concept-art-info-for-duncan-jones-mute/">movie cultists</a>)</h6>
<p>In an upcoming sci-fi film called &#8216;Mute&#8217;, the follow up to Duncan Jones&#8217; 2009 &#8216;Moon&#8217;, Berlin gets the dystopian treatment with bleak futuristic architecture and technology inspired by the director&#8217;s favorite film, Bladerunner.</p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+%28Linux%3B+Android+6.0.1%3B+Nexus+5X+Build%2FMMB29P%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F146.0.7680.177+Mobile+Safari%2F537.36+%28compatible%3B+Googlebot%2F2.1%3B+%2Bhttp%3A%2F%2Fwww.google.com%2Fbot.html%29&utm_medium=feed&utm_campaign=feed-main-tags-apocalyptic-art&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/urbanism/" rel="category tag">Cities &amp; Urbanism</a>. ]</span>

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		<slash:comments>7</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">23809</post-id>	</item>
	
	<item>
        <title>Beauty in Destruction: Awesome Post-Apocalyptic Art</title>
        <link>https://weburbanist.com/2010/08/11/beauty-in-destruction-awesome-apocalyptic-art/</link>
		<comments>https://weburbanist.com/2010/08/11/beauty-in-destruction-awesome-apocalyptic-art/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 17:00:49 +0000</pubDate>
		<dc:creator>Delana</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[apocalyptic art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[disasters]]></category>
		<category><![CDATA[Natural Disasters]]></category>
		<category><![CDATA[post-apocalyptic art]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=23244</guid>
		<description><![CDATA[Can images of destruction and disaster ever be beautiful? Steve McGhee paints fantastic pictures of shocking moments, finding beauty in unexpected places.]]></description>
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    [ By <a href='http://weburbanist.com/delana/?utm_source=Mozilla%2F5.0+%28Linux%3B+Android+6.0.1%3B+Nexus+5X+Build%2FMMB29P%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F146.0.7680.177+Mobile+Safari%2F537.36+%28compatible%3B+Googlebot%2F2.1%3B+%2Bhttp%3A%2F%2Fwww.google.com%2Fbot.html%29&utm_medium=feed&utm_campaign=feed-main-tags-apocalyptic-art&utm_content=unknown&utm_term=feed-author'>Delana</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23260" title="steve-mcghee" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee.jpg" width="468" height="400" /></p>
<p><!--wsa:gooold-->If you believe there&#8217;s beauty in destruction and a special kind of hope in disaster, <a href="http://stevemcghee.com/">Steve McGhee</a>&#8216;s art will speak to you. The Canadian illustrator&#8217;s imagination gives birth to tragedy, calamity, and adversity.<a href="http://vectroave.com/2009/11/illustrations-by-steve-mcghee/"> These misadventures</a> would be shockingly tragic if they ever actually occurred&#8230;but luckily for all of us, they only take place in McGhee&#8217;s mind.</p>
<p><span id="more-23244"></span></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23247" title="steve-mcghee-art-2" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-2.jpg" width="468" height="350" /></p>
<p>Born and raised in London, Ontario, McGhee knew from an early age that he was lucky enough to have natural artistic talent. After a rather disturbing phase of designing horrifying &#8220;torture houses&#8221; as a child, the artist turned to more benign forms of art, sketching superheroes and action figures.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23251" title="steve-mcghee-art-6" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-6.jpg" width="468" height="279" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23255" title="steve-mcghee-art-10" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-10.jpg" width="468" height="278" /></p>
<p>In college, McGhee tried out animation, but decided it wasn&#8217;t for him. He moved his focus to studying design and advertising, and it was in college that he developed his now-superb Photoshop skills. But rather than following the school&#8217;s schedule for learning the program, Steve simply sneaked into higher-level classes to learn at a faster rate.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23257" title="steve-mcghee-art-12" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-12.jpg" width="468" height="351" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23253" title="steve-mcghee-art-8" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-8.jpg" width="468" height="323" /></p>
<p>After college, McGhee found work in design and advertising, but he never lost his taste for the darker side of life. His professional work is high-quality, but he really shines in the art he creates just for fun. The personal work he posts on his website reflects the artist&#8217;s natural talent as well as the skills he&#8217;s acquired over his many years of working.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23256" title="steve-mcghee-art-11" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-11.jpg" width="468" height="356" /></p>
<p>These personal pieces frequently focus on the darker side of life, on what can go wrong at any given moment. They are visions of the post-apocalyptic world, predictions for what might happen in our future, be it near or far. They&#8217;re the worst-case scenario, the things we hope will never actually happen.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23254" title="steve-mcghee-art-9" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-9.jpg" width="468" height="314" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23250" title="steve-mcghee-art-5" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-5.jpg" width="468" height="314" /></p>
<p>Why focus on the seemingly negative? Why spend so much energy creating art that only brings to mind the unpleasant things that most of us would rather not think about? McGhee&#8217;s answer is rather simple: it all has to do with the innocence that such tragedy can inspire.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23248" title="steve-mcghee-art-3" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-3.jpg" width="468" height="331" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23249" title="steve-mcghee-art-4" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-4.jpg" width="468" height="306" /></p>
<p>He brings up the days following the September 11 attacks: reporters ran out of words and were simply unable to say anything more than the pictures were already saying about the unspeakable tragedy unfolding before us. In the days surrounding the attacks, we all banded together in a sort of awed silence, letting our words be replaced with a strange fellowship most of us had never before experienced. We were returned to a primal state where all we wanted was comfort and reassurance.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23252" title="steve-mcghee-art-7" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-7.jpg" width="468" height="456" /></p>
<p>As an artist, McGhee hopes to inspire the same kind of innocent silence. His <a href="https://weburbanist.com/2008/12/24/post-apocalyptic-art-photos-worlds-end/">images of destruction</a> aren&#8217;t particularly macabre or shocking; they simply depict moments of extremes that most of us will, thankfully, never have to live through. The digital paintings weren&#8217;t meant to inspire terror or even sadness. They are neutral speculative histories of imaginary disasters, meant to bring the viewer back to a primal state of mind where all we can do is observe.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23246" title="steve-mcghee-art-1" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-1.jpg" width="468" height="552" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23245" title="steve-mcghee-art-15" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-15.jpg" width="468" height="351" /></p>
<p>His inspiration, according to the artist, usually comes from simply imagining something awful. He composes a disaster in his mind and imagines how it would look on television news and in the newspapers. He strives to recapture that momentary sense of collective awe that, for better or worse, always seems to punctuate moments of tragedy.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23258" title="steve-mcghee-art-13" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-13.jpg" width="468" height="314" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23259" title="steve-mcghee-art-14" alt="" src="https://weburbanist.com/wp-content/uploads/2010/08/steve-mcghee-art-14.jpg" width="468" height="303" /></p>
<p>Of course, not all of McGhee&#8217;s art depicts the moment that the unthinkable happens. He creates a fair amount of art that shows the aftermath of awful things, but in a gentle and curious way. These <a href="https://weburbanist.com/2009/08/31/at-world%E2%80%99s-end-13-more-post-apocalyptic-visions/">post-apocalyptic</a> pieces are perhaps even more arresting than those which show explosions, crashes and giant whirlpools; their matter-of-fact imagery speaks of the calm and rebirth that often follows those moments of unfathomable disaster.</p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/delana/?utm_source=Mozilla%2F5.0+%28Linux%3B+Android+6.0.1%3B+Nexus+5X+Build%2FMMB29P%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F146.0.7680.177+Mobile+Safari%2F537.36+%28compatible%3B+Googlebot%2F2.1%3B+%2Bhttp%3A%2F%2Fwww.google.com%2Fbot.html%29&utm_medium=feed&utm_campaign=feed-main-tags-apocalyptic-art&utm_content=unknown&utm_term=feed-author-footer'>Delana</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]</span>

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