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	<title>WebUrbanist  Apartment Arcade: Passersby Play Game Through Window | Urbanist</title>
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	<title>  Apartment Arcade: Passersby Play Game Through Window | Urbanist</title>
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        <title>Apartment Arcade: Passersby Play Game Through Window</title>
        <link>https://weburbanist.com/2014/01/29/apartment-arcade-passersby-play-game-in-designers-window/</link>
		<comments>https://weburbanist.com/2014/01/29/apartment-arcade-passersby-play-game-in-designers-window/#comments</comments>
		<pubDate>Thu, 30 Jan 2014 02:00:09 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apartment]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming consoles]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[Urbanism]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=64089</guid>
		<description><![CDATA[A large storefront window in a Belgian designer&#8217;s work/live space invites passersby to pause and play an arcade game with a fun interactive installation. Where others living in such a busy urban location might want to prevent strangers from peering into their private spaces, Kris Temmerman asks them to stop and stay a while. Tennerman <a href="https://weburbanist.com/2014/01/29/apartment-arcade-passersby-play-game-in-designers-window/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=ArchiveTeam+ArchiveBot%2F20191207.38f77ff+%28wpull+2.0.3%29+and+not+Mozilla%2F5.0+%28Windows+NT+6.1%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F42.0.2311.90+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-2014-01-29-apartment-arcade-passersby-play-game-in-designers-window&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

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<html><body><p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-1.jpg"><img class="first-image img-responsive" alt="Apartment Arcade 1" src="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-1.jpg" width="468" height="410"></a></p>
<div id="urb-ads-toc-box" class="post-ads-toc-box urb-ads-toc" style="display:none;"></div><p>A large storefront window in a Belgian designer&rsquo;s work/live space invites passersby to pause and play an arcade game with a fun interactive installation. Where others living in such a busy urban location might want to prevent strangers from peering into their private spaces, Kris Temmerman asks them to stop and stay a while.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-2.jpg"><img class="alignnone size-full wp-image-64092" alt="Apartment Arcade 2" src="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-2.jpg" width="468" height="314"></a></p>
<p></p><div class="video-box"><iframe type="text/html" src="http://player.vimeo.com/video/80190117" allowfullscreen frameborder="0"></iframe></div>
<p>Tennerman designed and created the entire thing himself, including the console that&rsquo;s currently attached to the exterior windowsill and the LED screen. The game is run on an Arduino without an external computer, just to make the process a little more challenging.</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-3.jpg"><img class="alignnone size-full wp-image-64091" alt="Apartment Arcade 3" src="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-3.jpg" width="468" height="312"></a></p>
<p>The game is also his own creation, and he even had a friend record the music. &ldquo;I needed something that would appeal to a large audience (the people in my street) and something was fun to play. So I took the good old gaming clich&eacute;, where the world gets invaded by aliens and you have to fight your way to the end boss, save the world and the human race . With my minimal resolution of 16*90 pixels, I didn&rsquo;t have much other choice than making it pixel-art style.&rdquo;</p>
<p><a href="#" data-featherlight="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-4.jpg"><img class="alignnone size-full wp-image-64090" alt="Apartment Arcade 4" src="https://weburbanist.com/wp-content/uploads/2014/01/Apartment-Arcade-4.jpg" width="468" height="233"></a></p>
<p>The entire process, including diagrams of the wiring, <a href="http://www.neuroproductions.be/arduino/arduino-video-game/">can be found in detail at Tennerman&rsquo;s website.</a></p></body></html>

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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=ArchiveTeam+ArchiveBot%2F20191207.38f77ff+%28wpull+2.0.3%29+and+not+Mozilla%2F5.0+%28Windows+NT+6.1%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F42.0.2311.90+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-2014-01-29-apartment-arcade-passersby-play-game-in-designers-window&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]</span>

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