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	<title>WebUrbanist  digital concepts | Web Urbanist</title>
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        <title>Subterranean Singapore: Short Sci-Fi Film Envisions Dystopian Future</title>
        <link>https://weburbanist.com/2016/07/06/subterranean-singapore-short-sci-fi-film-envisions-dystopian-future/</link>
		<comments>https://weburbanist.com/2016/07/06/subterranean-singapore-short-sci-fi-film-envisions-dystopian-future/#comments</comments>
		<pubDate>Thu, 07 Jul 2016 01:00:12 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[digital animation]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital concepts]]></category>
		<category><![CDATA[dystopian]]></category>
		<category><![CDATA[dystopian cities]]></category>
		<category><![CDATA[dystopian films]]></category>
		<category><![CDATA[sci-fi cities]]></category>
		<category><![CDATA[sic-fi]]></category>
		<category><![CDATA[Singapore]]></category>
		<category><![CDATA[Subterranean]]></category>
		<category><![CDATA[subterranean cities]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=94075</guid>
		<description><![CDATA[Instead of stretching upward toward increasingly polluted skies, could the solution to land scarcity issues in places like Singapore be found in subterranean development? Like something out of a dystopian film, this proposal by a student at Bartlett School of Architecture envisions a sort of mole city with inverted skyscrapers digging deep below street level, <a href="https://weburbanist.com/2016/07/06/subterranean-singapore-short-sci-fi-film-envisions-dystopian-future/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-digital-concepts&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone wp-image-94076 size-wide960" src="https://weburbanist.com/wp-content/uploads/2016/07/subterranean-singapore-2-960x593.png" alt="subterranean singapore 2" width="960" height="593" /></p>
<p>Instead of stretching upward toward increasingly polluted skies, could the solution to land scarcity issues in places like Singapore be found in subterranean development? Like something out of a dystopian film, this proposal by a student at Bartlett School of Architecture envisions a sort of mole city with inverted skyscrapers digging deep below street level, an extreme excavation of massive caverns and “a complex and continuously self expanding network of green canyons, tunnels, reservoirs and exploratory excavations into the granite rock below.”</p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-94085" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.47.16-PM-644x301.png" alt="Screen Shot 2016-07-06 at 5.47.16 PM" width="644" height="301" /></p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-94083" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.47.52-PM-644x298.png" alt="Screen Shot 2016-07-06 at 5.47.52 PM" width="644" height="298" /></p>
<p>If you look at the sci-fi we humans have been producing for the past half-century, many of us have already accepted a future in which living on the surface of the Earth is no longer viable, whether that means we will have to build vertical cities, float on the oceans or leave the planet altogether. It’s not too far-fetched to imagine that a combination of climate change, pollution, overdevelopment and overpopulation would push us into building underground wherever possible, as well. <a href="http://finbarrfallon.co.uk/?page_id=257">This proposal by Finbarr Fallon</a> envisions Singapore starting to plan the project by the year 2020, celebrating the idea before ultimately tearing it down and highlighting its many flaws.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94077" src="https://weburbanist.com/wp-content/uploads/2016/07/subterranean-singapore-644x302.jpg" alt="subterranean singapore" width="644" height="302" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94080" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.48.55-PM-644x337.png" alt="Screen Shot 2016-07-06 at 5.48.55 PM" width="644" height="337" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://player.vimeo.com/video/170244315' allowfullscreen frameborder='0'></iframe></div></p>
<p>Fallon presents Singapore 2065 as a darkly cinematic short film, with an engineer from the Subterranean Development Institute explaining how and why the development came about. The film takes us on a tour of the ‘World’s Greatest Engineering Feat’ and its luxurious architecture, which is clearly targeted at the well-to-do. The presentation seems fairly straightforward, but watch it all the way to the end for an unexpected plot twist.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94081" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.48.42-PM-644x427.png" alt="Screen Shot 2016-07-06 at 5.48.42 PM" width="644" height="427" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94084" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.47.25-PM-644x347.png" alt="Screen Shot 2016-07-06 at 5.47.25 PM" width="644" height="347" /></p>
<p>“The film follows a documentary created by the state led, Subterranean Development Institute which looks behind the scenes of the world’s largest construction project, from a highly corporate and nationalistic point of view,” says Fallon. “This concludes with spectacular scenes of celebration where the National Day Parade is reconfigured from traditional military use, to a choreographed march of robotic construction technology through the underground city.”</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94078" src="https://weburbanist.com/wp-content/uploads/2016/07/Screen-Shot-2016-07-06-at-5.49.26-PM-644x434.png" alt="Screen Shot 2016-07-06 at 5.49.26 PM" width="644" height="434" /></p>
<p>“The documentary however, is interrupted by a subversive protagonist (the author), who gains access to secretive parts of the network by discovering hidden cave networks. This acts as a counter point critique to the corporate led masterplan, forming a social commentary on the ethics of large scale infrastructural projects and the resulting consequences, such as the exploitation of foreign workers.”</p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-digital-concepts&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]</span>

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	<item>
        <title>Wearable Tech of the (Distant) Future: 13 Sci-Fi Suits</title>
        <link>https://weburbanist.com/2013/09/04/wearable-tech-of-the-distant-future-13-sci-fi-suits/</link>
		<comments>https://weburbanist.com/2013/09/04/wearable-tech-of-the-distant-future-13-sci-fi-suits/#comments</comments>
		<pubDate>Wed, 04 Sep 2013 17:00:07 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[3d digital art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital concepts]]></category>
		<category><![CDATA[digital illustration]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[futuristic technology]]></category>
		<category><![CDATA[helmets]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[sci-fi tech]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[suit]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=59427</guid>
		<description><![CDATA[We&#8217;re probably a century or two away from working mechanized exoskeletons modeled on the movements of crickets, but the great thing about digital concept art is there are no limits other than those of the creators&#8217; imaginations. These gadget-covered robotic suits and helmets for the humans of the future may not be coming to stores <a href="https://weburbanist.com/2013/09/04/wearable-tech-of-the-distant-future-13-sci-fi-suits/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-digital-concepts&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59428" alt="Imaginary Wearable Tech Sci Fi Suits Main" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Sci-Fi-Suits-Main.jpg" width="468" height="400" /></p>
<p>We&#8217;re probably a century or two away from working mechanized exoskeletons modeled on the movements of crickets, but the great thing about digital concept art is there are no limits other than those of the creators&#8217; imaginations. These gadget-covered robotic suits and helmets for the humans of the future may not be coming to stores any time soon, but it&#8217;s easy to imagine them playing major roles in movies and video games. In fact, you might just find yourself making up stories about what each one can do as you view them.</p>
<h4>Cricket Exo-Suit by Matthew Burke</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59438" alt="Imaginary Wearable Tech Cricket Suit" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Cricket-Suit.jpg" width="468" height="325" /></p>
<p>Artist <a href="http://cghub.com/images/view/379462/">Matthew Burke</a> envisions a combination exoskeleton/vehicle inspired by a cricket in this 3DStudio Max rendering finished in Photoshop.</p>
<h4>Combat Mech Suit by Mike Andrew Nash</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59442" alt="Imaginary Wearable Tech Mech Suit" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Mech-Suit.jpg" width="468" height="748" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59441" alt="Imaginary Wearable Tech Mech Suit 2" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Mech-Suit-2.jpg" width="468" height="760" /></p>
<p>This incredibly detailed <a href="http://geektyrant.com/news/2011/9/1/mind-blowing-combat-mech-suit-3d-design.html">CGI rendering by Mike Andrew Nash</a> looks so real, it&#8217;s hard to believe it&#8217;s not a physical model. It&#8217;s a combat mech warrior suit the artist calls 21-A BW, or Terran Infiltration Unit.</p>
<h4>Diving Suit by Cat-Meff</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59436" alt="Imaginary Wearable Tech Diving Suit" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Diving-Suit.jpg" width="468" height="770" /></p>
<p>Artist <a href="http://cat-meff.deviantart.com/art/Diving-Suit-338438462">Cat-Meff</a> envisions a diving suit that would turn any human into a sort of mechanized dolphin/mer-creature. &#8220;This is probably one of the coolest ways to spend your holidays in 2025,&#8221; the artist writes.</p>
<h4>Hazard Suit by Lucas Hardi</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-59429" alt="Imaginary Wearable Tech Hazard Suit" src="https://weburbanist.com/wp-content/uploads/2013/09/Imaginary-Wearable-Tech-Hazard-Suit.jpg" width="468" height="600" /></p>
<p>&#8220;The character is a high-ranking official wearing a suit equipped for hot, cold and bad air,&#8221; says artist<a href="http://digital-art-gallery.com/picture/9945"> Lucas Hardi of this 3D hardsurface modeling exercise. </a></p>
<h2>Next Page - Click Below to Read More: <br /><a style='' rel='next' href='https://weburbanist.com/2013/09/04/wearable-tech-of-the-distant-future-13-sci-fi-suits/2'><u>Wearable Tech Of The Distant Future 13 Sci Fi Suits</u></a></h2>
   
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-digital-concepts&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]</span>

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        <title>Here Today, Drawn Tomorrow: 16 Future Visions of 10 Cities</title>
        <link>https://weburbanist.com/2010/09/07/here-today-drawn-tomorrow-16-future-visions-of-10-cities/</link>
		<comments>https://weburbanist.com/2010/09/07/here-today-drawn-tomorrow-16-future-visions-of-10-cities/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 13:30:57 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Cities & Urbanism]]></category>
		<category><![CDATA[abandoned architecture]]></category>
		<category><![CDATA[apocalyptic art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[city concepts]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[designs]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital concepts]]></category>
		<category><![CDATA[dystopian cities]]></category>
		<category><![CDATA[future cities]]></category>
		<category><![CDATA[future city concepts]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[post-apocalyptic]]></category>

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		<description><![CDATA[What will New York, Los Angeles, San Francisco and 7 other cities look like in the future? Concept art depicts them in various states of decay and splendor.]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-digital-concepts&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/urbanism/" rel="category tag">Cities &amp; Urbanism</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23810" title="city-concepts-main" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-main.jpg" width="468" height="400" /></p>
<p><!--wsa:gooold-->Will the San Francisco of the future be a bleak post-apocalyptic nightmare, or a sparkling eco-metropolis of algae-harvesting towers? How will the world&#8217;s largest cities deal with climate change, and how will technology and architecture evolve? Digital artists have widely differing answers to these questions about how urban centers will look as soon as 2018 and as far into the distant future as the year 3000, but they have one thing in common: their visions are absolutely stunning.<br />
<span id="more-23809"></span></p>
<h4>New York City In Crysis</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23811" title="city-concept-manhattan-incrysis" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concept-manhattan-incrysis.jpg" width="468" height="551" /></p>
<h6>(image via: <a href="http://www.incrysis.com/index.php?option=com_content&amp;task=view&amp;id=876&amp;Itemid=1">incrysis.com</a>)</h6>
<p>What fun are video games set in clean, pretty settings? Like many of its contemporaries, &#8216;Crysis 2&#8217; is set in a dystopian vision of the future – this time, in New York City. Familiar places like the New York Stock Exchange, Battery Park and Central Station are depicted in the aftermath of climate change destruction circa 2020. Oh yeah, and if that weren&#8217;t bad enough, aliens swooped in and took over while humans were at their weakest.</p>
<h4>Manhattan 2150</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23812" title="city-concepts-manhattan-2150" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-manhattan-2150.jpg" width="468" height="239" /></p>
<h6>(image via: <a href="http://www.dylancolestudio.com/ ">dylan cole</a>)</h6>
<p>By the year 2150, will Manhattan look more like a space-age Venice than the clearly-defined island it is today? In this digital painting by artist Dylan Cole, it seems that the Hudson River has overtaken much of the land, with strange tall clumps of buildings rising up like mushrooms. But hey, at least there are no aliens.</p>
<h4>New York in The Fifth Element</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23813" title="city-concepts-fifth-element-new-york" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-fifth-element-new-york.jpg" width="468" height="600" /></p>
<h6>(images via: <a href="http://designapplause.com/2009/nyc-2259/4512/ ">design applause</a>)</h6>
<p>It&#8217;s the 23rd century, and New York is still recognizable, but super-shiny and packed full of fun gadgets and technology like flying cars. In The Fifth Element, the city has been excavated to reveal formerly subterranean subways and utilities, placing everything that was once at street level 100 feet into the air.</p>
<h4>Bladerunner: Los Angeles</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23814" title="city-concepts-bladerunner-LA" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-bladerunner-LA.jpg" width="467" height="567" /></p>
<h6>(images via:<a href="http://www.seanax.com/2009/04/24/blade-runner-wake-up-time-to-die/ "> seanax.com</a>)</h6>
<p>We&#8217;re a mere 9 years short of the year that Ridley Scott&#8217;s iconic film version of Philip K. Dick&#8217;s &#8216;Bladerunner&#8217; takes place, and Los Angeles is certainly nothing like the dark, squalid and highly technologically advanced metropolis imagined in the movie. Considering all the pollution and murderous replicants, that&#8217;s probably a good thing, but the futurists of the &#8217;80s would have been awfully disappointed in our lack of progress toward flying cars and buildings that reach miles into the air.</p>
<h4>LA&#8217;s Sunset Boulevard, 2800</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23815" title="city-concepts-los-angeles-2800" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-los-angeles-2800.jpg" width="468" height="260" /></p>
<h6>(image via: <a href="http://thenextside.com/ ">tim warnock</a>)</h6>
<p>It&#8217;s almost recognizable as today&#8217;s Los Angeles – except for all of those bizarre and frightening armored flying vehicles, and the sheer height of the skyscrapers. Renowned concept artist Tim Warnock created this scene for an unknown project.</p>
<h4>Terminator Salvation&#8217;s Destroyed LA &amp; SF</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23816" title="city-concepts-terminator-la-sf" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-terminator-la-sf.jpg" width="467" height="584" /></p>
<h6>(images via: <a href="http://www.nytimes.com/interactive/2009/05/03/movies/20090503-terminatorsalvation-feature.html">nytimes</a>, <a href="http://www.slashfilm.com/2009/04/11/terminator-salvation-concept-art-reveals-post-apocalyptic-san-francisco/ ">slashfilm</a>)</h6>
<p>Things get really, really bad in America between today and 2018 thanks to Skynet&#8217;s killing machines. In Terminator Salvation, both Los Angeles and San Francisco get blown-up, ashy, ruinous makeovers as imagined here by concept artists Martin Laing and Christian Alzmann, respectively.</p>
<h4>Paris in the Year 3000</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23817" title="city-concept-paris-3000" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concept-paris-3000.jpg" width="468" height="242" /></p>
<h6>(image via: <a href="http://coolvibe.com/2010/paris-year-3000/">coolvibe</a>)</h6>
<p>The year 3000 is so far into the future, we can&#8217;t even wrap our brains around just how much things could change by then &#8211; but artist Ken Lebras&#8217; hopeful prediction of Paris sees today&#8217;s landmarks like the Eiffel Tower and the Arc d&#8217;Triomphe preserved amid a crowded but somehow still orderly cityscape of skyscrapers and aircraft.</p>
<h4>A Sound of Thunder: Chicago</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23818" title="city-concepts-chicago-future" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-chicago-future.jpg" width="468" height="277" /></p>
<h6>(image via: <a href="http://lava360.com/wp-content/uploads/2010/02/chicagofuture.jpg ">lava360</a>)</h6>
<p>It didn&#8217;t exactly receive rave reviews, but the 2005 film &#8216;A Sound of Thunder&#8217; based on the story by Ray Bradbury did have some interesting ideas about what Chicago will look like in 2055, illustrated in this digital concept.</p>
<h4>Washington, D.C. in Minority Report</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23819" title="city-concepts-washington-dc-minority-report" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-washington-dc-minority-report.jpg" width="466" height="506" /></p>
<h6>(image via: <a href="http://urbanneighbourhood.com/?p=4993 ">urban neighborhood</a>)</h6>
<p>We already have the groundwork for a lot of the technology featured in the eye-candy-dystopia that is Washington D.C. in the film Minority Report, but a change this dramatic in America&#8217;s capital city by the year 2054 may be a bit of a stretch. Still, it&#8217;s an interesting vision of what could be to come in the more distant future.</p>
<h4>London After Climate Change</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23820" title="city-concepts-london-climate-change" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-london-climate-change.jpg" width="468" height="600" /></p>
<h6>(images via: <a href="http://www.bbc.co.uk/london/content/image_galleries/londonfutures_gallery.shtml?4 ">bbc</a>)</h6>
<p>Like so many of the world&#8217;s biggest cities, London will likely have to contend with rising sea levels, and the adaptation may be painful. Visualization company GMJ created a series of images depicting what the city might be like as climate change takes its toll, in the hopes of inspiring dialogue about the pressing problem.</p>
<h4>Tokyo&#8217;s Watery Adjustment</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23821" title="city-concepts-flooded-tokyo-lindfors" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-flooded-tokyo-lindfors.jpg" width="468" height="390" /></p>
<h6>(images via:<a href="http://www.studiolindfors.com/ "> lindfors</a>)</h6>
<p>If cities like Tokyo are really forced to adapt to climate change-induced flooding, what will come between their current incarnations and the sci-fi architecture that we imagine for the future? Perhaps hastily constructed catwalks and boardwalks, in addition to canoes and water taxis a la Venice will have to do for a period of time, as in the Aqualta project by Studio Lindfors.</p>
<h4>San Francisco, 2108</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23822" title="city-concepts-san-francisco-2108" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-san-francisco-2108.jpg" width="468" height="348" /></p>
<h6>(images via: <a href="http://www.inhabitat.com/2008/03/03/san-francisco-in-2108-the-hydro-net-vision-of-future/">inhabitat</a>)</h6>
<p>Not all concepts of future cities have to be depressing. IwamotoScott Architects envisions a totally transformed San Francisco for the year 2108 with spindly shell-like algae-harvesting towers and even fog catchers that distill fresh water from the city&#8217;s misty gray air.</p>
<h4>Star Trek&#8217;s San Francisco</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23823" title="city-concepts-star-trek-san-francisco" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-star-trek-san-francisco.jpg" width="468" height="193" /></p>
<h6>(image via: <a href="http://io9.com/5169270/star-treks-future-san-francisco-would-never-get-past-the-board-of-supervisors ">io9</a>)</h6>
<p>Trekkies everywhere drooled in excitement when the trailer for 2009&#8217;s Star Trek film debuted – well, everywhere except in San Francisco. Apparently, certain Bay Area residents were less than thrilled to see that their hard work keeping mega-structures out of the city&#8217;s skyline was all for nothing&#8230; three hundred years into the future&#8230; in a fictional story.</p>
<h4>Future Prague</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23824" title="city-concepts-future-prague" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-future-prague.jpg" width="468" height="238" /></p>
<h6>(image via: <a href="http://merl1ncz.deviantart.com/ ">tomas honz</a>)</h6>
<p>Digital artist Tomas Honz gives us a fascinating peek at what his hometown of Prague, Czech Republic might look like in the future. Illuminated by a golden sunset, Honz&#8217;s jagged key-shaped towers and alien waterfront buildings take on a romantic glow.</p>
<h4>Dystopian Berlin</h4>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-23825" title="city-concepts-dystopian-berlin" alt="" src="https://weburbanist.com/wp-content/uploads/2010/09/city-concepts-dystopian-berlin.jpg" width="468" height="283" /></p>
<h6>(image via: <a href="http://moviecultists.com/2009/09/15/concept-art-info-for-duncan-jones-mute/">movie cultists</a>)</h6>
<p>In an upcoming sci-fi film called &#8216;Mute&#8217;, the follow up to Duncan Jones&#8217; 2009 &#8216;Moon&#8217;, Berlin gets the dystopian treatment with bleak futuristic architecture and technology inspired by the director&#8217;s favorite film, Bladerunner.</p>
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