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	<title>WebUrbanist  anime | Web Urbanist</title>
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        <title>Anime Architecture: Exhibition Showcases Japan’s Fictional Buildings</title>
        <link>https://weburbanist.com/2017/08/02/anime-architecture-exhibition-showcases-japans-fictional-buildings/</link>
		<comments>https://weburbanist.com/2017/08/02/anime-architecture-exhibition-showcases-japans-fictional-buildings/#respond</comments>
		<pubDate>Thu, 03 Aug 2017 01:00:56 +0000</pubDate>
		<dc:creator>SA Rogers</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[concept architecture]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[fictional architecture]]></category>
		<category><![CDATA[fictional buildings]]></category>
		<category><![CDATA[fictional cities]]></category>
		<category><![CDATA[futuristic architecture]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=105954</guid>
		<description><![CDATA[Visions of fictional cities &#8211; whether optimistic, realistic, fantastical or dystopian &#8211; tend to take on a haze of mystery and grandiosity in Japanese anime, as epitomized in &#8216;Ghost in the Shell.&#8217; Dark jumbles of nearly-identical skyscrapers lurk over the protagonists in futuristic metropolises, often emphasizing feelings of desolation, industrialization and technology run amok. If <a href="https://weburbanist.com/2017/08/02/anime-architecture-exhibition-showcases-japans-fictional-buildings/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-anime&utm_content=unknown&utm_term=feed-author'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-wide644 wp-image-105959" src="https://weburbanist.com/wp-content/uploads/2017/08/anime-architecture-1-644x455.jpg" alt="" width="644" height="455" /></p>
<p>Visions of fictional cities &#8211; whether optimistic, realistic, fantastical or dystopian &#8211; tend to take on a haze of mystery and grandiosity in Japanese anime, as epitomized in &#8216;Ghost in the Shell.&#8217; Dark jumbles of nearly-identical skyscrapers lurk over the protagonists in futuristic metropolises, often emphasizing feelings of desolation, industrialization and technology run amok. If you’ve ever sighed over a particularly incredible work of <a href="https://weburbanist.com/2010/09/13/nightmare-dream-designs-12-cities-of-sci-fi-fantasy/">fictional architecture</a>, you might be interested in an exhibition currently on display at London’s House of Illustration.</p>
<p><img decoding="async" src="https://weburbanist.com/wp-content/uploads/2017/08/anime-architecture-2-644x362.jpg" alt="" width="644" height="362" class="alignnone size-wide644 wp-image-105958" /></p>
<p><a href="http://www.houseofillustration.org.uk/whats-on/current-future-events/anime-architecture-backgrounds-of-japan/">‘Anime Architecture: Backgrounds of Japan’</a> is the first UK exhibition of architectural illustrations for classic anime films, featuring over 100 technical drawings and watercolor illustrations. Most of these works come from series that debuted or were most popular during the anime heyday of the 1990s, including Hiromasa Ogura’s paintings for ‘Ghost in the Shell’, Takashi Watanebe’s pencil drawings from Ghost in the Shell 2: Innocence and work from the films ‘Patlabor: The Movie’ (1989) and ‘Metropolis’ (2001) by Mamoru Oshii and Atsushi Takeuchi. </p>
<p><img decoding="async" src="https://weburbanist.com/wp-content/uploads/2017/08/anime-architecture-3-644x469.jpg" alt="" width="644" height="469" class="alignnone size-wide644 wp-image-105957" /></p>
<p>Sure, there are great anime works that came after these with fictional architecture that’s just as beautiful, but these days, artists use computer animation instead of hand-painting the backgrounds. In an interview with <a href="http://www.itsnicethat.com/news/anime-architecture-backgrounds-of-japan-house-of-illustration-250517">It’s Nice That,</a> curator Stefan Riekeles explains that it took quite a bit of nudging and late-night meetings at bars to convince the artists that people would want to see these works outside the context of the films, and that they’d translate well to gallery walls.</p>
<p><img loading="lazy" decoding="async" src="https://weburbanist.com/wp-content/uploads/2017/08/anime-architecture-5-644x458.jpg" alt="" width="644" height="458" class="alignnone size-wide644 wp-image-105956" /></p>
<p>“[Ghost in the Shell], released 1995, was the continuation of [director Mamoru Oshii’s] reflection of the Asian mega-city, which he started with Patlabor in 1989 and continued after Ghost in the Shell: Innocence in 2004. Patlabor is set in a realistic urban depiction of Tokyo. Innocence is located in a purely fictional Asian world. The world of Ghost in the Shell is a hybrid of these poles.”</p>
<p><img loading="lazy" decoding="async" src="https://weburbanist.com/wp-content/uploads/2017/08/anime-architecture-6-644x454.jpg" alt="" width="644" height="454" class="alignnone size-wide644 wp-image-105955" /></p>
<p>“The idea was to evoke a feeling of submerging into the deep levels of the city, where a flood of information overflows the human senses and a lot of noise surrounds the people. The artists were looking for an expression of a crowded space. They found a blueprint for such a place in Hong Kong, which is exotic enough for a Japanese audience to evoke a feeling of alienation and strangeness but familiar enough to relate their daily life to.”</p>
<p>Anime Architecture: Backgrounds of Japan will be open through September 10th, 2017 at the House of Illustration in King’s Cross. </p>
<h2></h2>
   
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/steph/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-anime&utm_content=unknown&utm_term=feed-author-footer'>SA Rogers</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]</span>

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	<item>
        <title>Cyberpunk City: Reframing Tokyo as a Futuristic Wonderland</title>
        <link>https://weburbanist.com/2015/03/03/cyberpunk-city-reframing-tokyo-as-a-futuristic-wonderland/</link>
		<comments>https://weburbanist.com/2015/03/03/cyberpunk-city-reframing-tokyo-as-a-futuristic-wonderland/#comments</comments>
		<pubDate>Tue, 03 Mar 2015 18:00:32 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Culture & History]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[cityscapes]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[photographer]]></category>
		<category><![CDATA[Skateboarding]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tokyo]]></category>
		<category><![CDATA[urban videos]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=76953</guid>
		<description><![CDATA[With a background and interests in skateboarding, anime and architecture, this photographer brings both a youthful imagination and an outsider&#8217;s eye to an area of the world famous for speculative fiction-worthy landscapes and high-tech cityscapes. Sam Pritchard&#8216;s interest in architecture evolved alongside his interest in Japanese cities and culture, which in turn helped inspire his recent Phokus Archives remodel <a href="https://weburbanist.com/2015/03/03/cyberpunk-city-reframing-tokyo-as-a-futuristic-wonderland/">&#8230;</a>]]></description>
			<content:encoded><![CDATA[
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-anime&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/global/culture-cuisine/" rel="category tag">Culture &amp; History</a> &amp; <a href="https://weburbanist.com/category/global/" rel="category tag">Travel</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-76963" src="https://weburbanist.com/wp-content/uploads/2015/02/PhokusSelect_10-468x301.jpg" alt="PhokusSelect_10" width="468" height="301" /></p>
<p>With a background and interests in skateboarding, anime and architecture, this photographer brings both a youthful imagination and an outsider&#8217;s eye to an area of the world famous for speculative fiction-worthy landscapes and high-tech cityscapes.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-77045" src="https://weburbanist.com/wp-content/uploads/2015/02/architecture-japan-interior-468x312.jpg" alt="architecture japan interior" width="468" height="312" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-76954" src="https://weburbanist.com/wp-content/uploads/2015/02/PhokusSelect_01-468x724.jpg" alt="PhokusSelect_01" width="468" height="724" /></p>
<p><a href="http://www.phokusphotography.com/">Sam Pritchard</a>&#8216;s interest in architecture evolved alongside his interest in Japanese cities and culture, which in turn helped inspire his recent <a href="http://www.phokusphotography.com/PhokusArchives/">Phokus Archives</a> remodel (<a href="http://www.phokusphotography.com/archives.html">years in the making</a> and with audio accompaniment by <a href="http://reso-music.com/">Reso</a>). The child of an architect, he grew up seeing the built environment through the lens of a skateboarder and urban explorer in England. Meanwhile, he developed fascination with futuristic cityscapes through (often Japanese) video games and movies, from Sega, Nintendo and Atari to Akira and Ghost in the Shell.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-76972" src="https://weburbanist.com/wp-content/uploads/2015/02/high-468x280.gif" alt="high" width="468" height="280" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-77044" src="https://weburbanist.com/wp-content/uploads/2015/02/architecture-japanese-bridge-infrastructure-468x681.jpg" alt="architecture japanese bridge infrastructure" width="468" height="681" /></p>
<p>After spending time as an architectural photographer in London, Pritchard moved to Japan to follow up on his childhood fascinations and see what structures are really like in the fabled land of futuristic tech. The results were surprising: <em>&#8220;Since living in Japan the reality of day-to-day life isn&#8217;t really any more tech or futuristic than it is in any other developed city or country. But in my photography, I try to create the illusion that it is some kind of digital future world that lives up to my childhood expectation of the place.&#8221;</em></p>
<h2>Next Page - Click Below to Read More: <br /><a style='' rel='next' href='https://weburbanist.com/2015/03/03/cyberpunk-city-reframing-tokyo-as-a-futuristic-wonderland/2'><u>Cyberpunk City Reframing Tokyo As A Futuristic Wonderland</u></a></h2>
   
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