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	<title>WebUrbanist  cell | Web Urbanist</title>
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        <title>Cellular Urbanism: Analyzing the Anatomy of Functional City Block Designs</title>
        <link>https://weburbanist.com/2017/08/29/cellular-urbanism-analyzing-the-anatomy-of-functional-city-block-designs/</link>
		<comments>https://weburbanist.com/2017/08/29/cellular-urbanism-analyzing-the-anatomy-of-functional-city-block-designs/#respond</comments>
		<pubDate>Tue, 29 Aug 2017 17:00:41 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Cities & Urbanism]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Streets]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=106489</guid>
		<description><![CDATA[We all understand intuitively that different urban layouts lead to different kinds of cities, but a new book analyzes these on a block-to-block basis to illustrate how this civic anatomy works on a cellular level. In Urban Being: Anatomy &#38; Identity of the City, Robin Renner uses anatomical-style classifications to look at urban landscapes through <a href="https://weburbanist.com/2017/08/29/cellular-urbanism-analyzing-the-anatomy-of-functional-city-block-designs/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-cell&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/urbanism/" rel="category tag">Cities &amp; Urbanism</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-wide644 wp-image-106495" src="https://weburbanist.com/wp-content/uploads/2017/08/urban-cell-structure-644x379.jpg" alt="" width="644" height="379" /></p>
<p>We all understand intuitively that different urban layouts lead to different kinds of cities, but a new book analyzes these on a block-to-block basis to illustrate how this civic anatomy works on a cellular level. In <a href="http://www.niggli.ch/en/urban-being.html">Urban Being: Anatomy &amp; Identity of the City</a>, Robin Renner uses anatomical-style classifications to look at urban landscapes through a kind of giant microscope.</p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-106502" src="https://weburbanist.com/wp-content/uploads/2017/08/cellblock-644x412.jpg" alt="" width="644" height="412" /></p>
<p>Overlaying use patterns and transit networks, the reader begins to understand what types of urban &#8220;cells&#8221; make for functional built environments. Think of it like genome sequencing: through it, planners and architects can learn how to identify problems and, in some cases, address them or head them off in advance.</p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-106493" src="https://weburbanist.com/wp-content/uploads/2017/08/residential-cells-644x482.jpg" alt="" width="644" height="482" /></p>
<p>A combination of topography, transportation networks and design ambitions go a long way toward shaping cells in global cities, forming grids and networks familiar from satellite views of cities. All this in turn shapes the kinds of buildings and functions one finds within a given city.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-106492" src="https://weburbanist.com/wp-content/uploads/2017/08/central-cell-644x429.jpg" alt="" width="644" height="429" /></p>
<p>At the most basic level there are &#8220;block cells&#8221; made up of arterial routes &#8212; these tend to be packed with activity, though specific functions vary on long and short sides of a block (shorter are often busier). These are often found in financial centers of major metropolitan areas.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-106491" src="https://weburbanist.com/wp-content/uploads/2017/08/linear-cell-644x440.jpg" alt="" width="644" height="440" /></p>
<p>There are also &#8220;linear cells&#8221; where two single-direction roads pass one another, which can form the basis of walkable commercial hubs.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-106492" src="https://weburbanist.com/wp-content/uploads/2017/08/central-cell-644x429.jpg" alt="" width="644" height="429" /></p>
<p>Inside &#8220;central cells,&#8221; where traffic is pushed to the periphery, pedestrians can dominate, generating demand for things like stores and restaurants. Barcelona, for instance, has been implementing a plan to <a href="https://weburbanist.com/2016/05/18/superblocks-to-the-rescue-barcelona-reclaims-its-streets/">turn sets of blocks into single superblocks</a>, leaving central zones free of cars.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-106490" src="https://weburbanist.com/wp-content/uploads/2017/08/industrial-zones-644x431.jpg" alt="" width="644" height="431" /></p>
<p>In the process of analyzing all of these types and how they work together in neighborhoods, Renner has devised some rules of thumb, like: residential cells should be between 1200 and 2400 feet across. Industrial cells, which often grow up around transit routes (railroads, rivers and lakes) can grow too big and isolated unless located close to worker housing or connected via public transit. These kinds of decisions, says Renner, can help cities keep a healthy balance of livability and functionality.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/5WethQJpC5A?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>&#8220;There is a long tradition of comparing cities with organisms as they have similarities in their anatomy, explains the author. &#8220;But since cities are brought into life by the presence of people, they are less living beings than urban beings with their own identity. This is based on the behaviors, needs and requirements of the residents. In other words, the anatomy of the city informs its identity.&#8221;</p>
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	<item>
        <title>VR Journalism: Experience a Solitary Cell in Prison with &#8216;6&#215;9&#8217;</title>
        <link>https://weburbanist.com/2016/05/01/vr-journalism-experience-a-solitary-cell-in-prison-with-6x9/</link>
		<comments>https://weburbanist.com/2016/05/01/vr-journalism-experience-a-solitary-cell-in-prison-with-6x9/#respond</comments>
		<pubDate>Mon, 02 May 2016 01:00:54 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Photography & Video]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[confinement]]></category>
		<category><![CDATA[isolation]]></category>
		<category><![CDATA[jail]]></category>
		<category><![CDATA[prison]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[solitary]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=91862</guid>
		<description><![CDATA[The Guardian has launched a virtual reality app for Android users, compatible with low-tech VR devices like Cardboard (which uses your mobile phone); its first story is about solitary confinement, which you can dive into virtually. The preview makes it sound like a horror film, but for prisoners life in solitary can really be a living nightmare. <a href="https://weburbanist.com/2016/05/01/vr-journalism-experience-a-solitary-cell-in-prison-with-6x9/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-cell&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/photography-video/" rel="category tag">Photography &amp; Video</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91866" src="https://weburbanist.com/wp-content/uploads/2016/05/6x9-jail-cell-468x250.jpg" alt="6x9 jail cell" width="468" height="250" /></p>
<p>The Guardian has launched a <a href="https://play.google.com/store/apps/details?id=com.guardian.vr">virtual reality app</a> for Android users, compatible with low-tech VR devices like <a href="https://www.google.com/get/cardboard/">Cardboard</a> (which uses your mobile phone); its first story is about solitary confinement, which you can dive into virtually. The preview makes it sound like a horror film, but <a href="http://99percentinvisible.org/article/of-our-own-making-inmates-redesign-prisons-for-rehabilitation/">for prisoners</a> life in solitary can really be a living nightmare.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/hwbJLlbeAS0?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91865" src="https://weburbanist.com/wp-content/uploads/2016/05/6x9-3650-468x263.png" alt="6x9 3650" width="468" height="263" /></p>
<p>As The Guardian explains, &#8220;<a href="http://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement">6&#215;9</a> takes you to a virtual cell, telling a story of the psychological damage of extreme isolation. Right now, more than 80,000 people are in solitary confinement in the US. They spend 22-­24 hours a day in their cells, with little to no human contact for days or even decades. We invite you into this world.&#8221;</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91864" src="https://weburbanist.com/wp-content/uploads/2016/05/6x9-simulation-virtual-reality-468x245.jpg" alt="6x9 simulation virtual reality" width="468" height="245" /></p>
<p>Throughout the enhanced story, six prisoners share personal experiences of life in solitary. This is to be the first of many new &#8216;virtual journalism&#8217; efforts undertaken by the Guardian, and makes for a good prototype: the piece is impactful, relatively easy to simulate in VR (a single room) and highly relevant given growing <a href="https://en.wikipedia.org/wiki/Solitary_confinement#Historical_controversy">concerns about prisoner isolation</a>, especially in America.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91863" src="https://weburbanist.com/wp-content/uploads/2016/05/6x9-how-it-works-468x263.png" alt="6x9 how it works" width="468" height="263" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/odcsxUbVyZA?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>Users without Cardboard or other virtual reality equipment can alternatively experience the story through 360-degree videos on personal computers or mobile devices. Whether this is a one-off experiment or the beginning of a new kind of audience integration remains to be seen, but so far the reviews of the app are overwhelmingly positive.</p>
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        <title>Phonebloks Unlocked: Google Backs Modular Mobile Phone</title>
        <link>https://weburbanist.com/2013/11/05/phonebloks-unlocked-google-backs-modular-mobile-phone/</link>
		<comments>https://weburbanist.com/2013/11/05/phonebloks-unlocked-google-backs-modular-mobile-phone/#comments</comments>
		<pubDate>Wed, 06 Nov 2013 02:00:39 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Gadgets & Geekery]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[eco]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[kit]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[motorola]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[parts]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[reality]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=61409</guid>
		<description><![CDATA[More than the sum of its parts, the conceptual swappable-piece mobile phone design that went viral but is now being backed by Google-owned Motorola and is suddenly much closer to becoming a reality. Instead of recycling your cell, imagine switching in new pieces as needed to customize, repair and upgrade the same device indefinitely. Dutch <a href="https://weburbanist.com/2013/11/05/phonebloks-unlocked-google-backs-modular-mobile-phone/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-cell&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gadgets-geekery/" rel="category tag">Gadgets &amp; Geekery</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-61420" alt="animated-mobile-modular-pho" src="https://weburbanist.com/wp-content/uploads/2013/11/animated-mobile-modular-pho.gif" width="468" height="263" /></p>
<p>More than the sum of its parts, the conceptual swappable-piece mobile phone design that went viral but is now being backed by Google-owned Motorola and is suddenly much closer to becoming a reality. Instead of recycling your cell, imagine switching in new pieces as needed to customize, repair and upgrade the same device indefinitely.</p>
<p><img loading="lazy" decoding="async" alt="modular device assembled disassembled" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-device-assembled-disassembled.jpg" width="468" height="463" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/oDAw7vW7H0c?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>Dutch design student  <a href="http://news.davehakkens.nl/">Dave Hakkens</a> set off a chain reaction when he released his initial concept video online featuring <a href="https://phonebloks.com/">Phonebloks</a>, a simple but powerful idea for future-proofing mobile phones and creating an open ecosystem around such devices.</p>
<p><img loading="lazy" decoding="async" alt="modular upgradeable phone concept" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-upgradeable-phone-concept.jpg" width="468" height="376" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/BaPf4ZIbDVM?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>Motorola, meanwhile, was already working on a free, open-hardware device (think: Android for physical objects) along similar lines, and have now teamed up with this suddenly-famous designer. Like app makers in the digital marketplace, developers of physical components can make their own puzzle-piece parts for the devices.</p>
<p><img loading="lazy" decoding="async" alt="modular concept pieces parts" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-concept-pieces-parts.jpg" width="468" height="366" /></p>
<p><a href="https://www.thunderclap.it/projects/2931-phonebloks">Thunderclap</a> helped Hakkens reach a huge audience quickly, with fans lending their social reach to promote the idea. Engineers, technicians and designers around the world showed interest in Hakkens&#8217; design immediately as he racked up tens of millions of video views. He then began shopping around for partners to work on the project.</p>
<p><img loading="lazy" decoding="async" alt="modular kit of parts" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-kit-of-parts.jpg" width="468" height="556" /></p>
<p>For its part in the partnership, Motorola brings technological research, experimentation and expertise to the table. In turn, Hakkens has built a huge fan following, showing his ability as innovator, designer and marketer.</p>
<p><img loading="lazy" decoding="async" alt="modular phone motorola google" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-phone-motorola-google.jpg" width="468" height="386" /></p>
<p><img loading="lazy" decoding="async" alt="modular mobile phone design" src="https://weburbanist.com/wp-content/uploads/2013/11/modular-mobile-phone-design.jpg" width="468" height="467" /></p>
<p><a href="http://makewithmoto.com/">Project Ara</a>, Motorola&#8217;s name for the overarching and ongoing project, will be deployed along the same lines as Google Glass to beta testers. The first Phonebloks will be released to a limited audience who will in turn provide suggestions and feedback on the devices.</p>
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