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	<title>WebUrbanist  civic | Web Urbanist</title>
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        <title>Art of Protest: Student-Built Scale Model of $20 Billion &#8216;Bailout City&#8217;</title>
        <link>https://weburbanist.com/2016/08/16/art-of-protest-student-built-scale-model-of-20-billion-bailout-city/</link>
		<comments>https://weburbanist.com/2016/08/16/art-of-protest-student-built-scale-model-of-20-billion-bailout-city/#comments</comments>
		<pubDate>Tue, 16 Aug 2016 17:00:53 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Sculpture & Craft]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[bailout]]></category>
		<category><![CDATA[bank]]></category>
		<category><![CDATA[civic]]></category>
		<category><![CDATA[protest]]></category>
		<category><![CDATA[Urbanism]]></category>
		<category><![CDATA[utopia]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=93564</guid>
		<description><![CDATA[After the Austrian government spent €19,000,000,000 to bail out a bank in 2014, a student group in Vienna created a giant urban model of a place Hypotopia in protest. This visionary city for 100,000 people represents a place that could have been built with the money used to rescue the Hypo Group Alpe Adria banking group. The city of Hypotopia <a href="https://weburbanist.com/2016/08/16/art-of-protest-student-built-scale-model-of-20-billion-bailout-city/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/sculpture-craft/" rel="category tag">Sculpture &amp; Craft</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-wide644 wp-image-93567" src="https://weburbanist.com/wp-content/uploads/2016/06/hypotopia-city-imag-644x429.jpg" alt="hypotopia city imag" width="644" height="429" /></p>
<p>After the Austrian government spent €19,000,000,000 to bail out a bank in 2014, a student group in Vienna created a giant urban model of a place Hypotopia in protest. This visionary city for 100,000 people represents a place that <em>could have been built </em>with the money used to rescue the Hypo Group Alpe Adria banking group.</p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-93566" src="https://weburbanist.com/wp-content/uploads/2016/06/hyptopia-entry-path-644x357.jpg" alt="hyptopia entry path" width="644" height="357" /></p>
<p>The city of Hypotopia is and will remain a Utopian fantasy, but represents a novel form of protest &#8211; a way for it to take physical form and convey a visceral sense of lost possibilities. This (quite literally) walkable city was opened to the public, allowing people to inspect it in full detail.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/A55rAH2sHGs?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>According to Lukas Zeilbauer, &#8220;while Utopia stands for an ideal fictitious world, ‘hypo’ is a Greek word meaning under, beneath or bellow &#8211; so a change coming from the bottom, from the folk.&#8221; While fictional architecture has been used by niche practitioners for polemical purposes throughout history, it is rare for such a large-scale, full-city effort to be driven by political motivations.</p>
<p><img decoding="async" class="alignnone size-wide644 wp-image-93569" src="https://weburbanist.com/wp-content/uploads/2016/06/hypotopia-view-644x429.jpg" alt="hypotopia view" width="644" height="429" /></p>
<p>Students from the Technical University of Vienna designed and created the model city in Karlsplatz, a central city square, building it over the course of four months. Were it to be built, it would be the sixth largest city in Austria.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/z-hQxbfPVeU?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>Construction of the model was aided by businesses who donated building materials, including wood and concrete blocks, carted in wheelbarrows to the site and assembled according to a predetermined computer model.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-93568" src="https://weburbanist.com/wp-content/uploads/2016/06/hypotopia-at-night-644x429.jpg" alt="hypotopia at night" width="644" height="429" /></p>
<p>The public received the project with great enthusiasm, as the majority of citizens did not agree with using taxpayer money to bail out the bank in question.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/Z8NM9T5-Dyg?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>Meanwhile, the makers of the model did more than just create a miniature mock-up: they actually ran the math and calculated the cost of construction, from architecture to infrastructure, making room and accounting for everything &#8230; except big banks, that is (images by Armin Walcher).</p>
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	<item>
        <title>Japan-ized Cities: Surrealistic &#8220;Worldwide Tokyo-lization Project&#8221;</title>
        <link>https://weburbanist.com/2016/07/31/japan-ized-cities-surrealistic-worldwide-tokyo-lization-project/</link>
		<comments>https://weburbanist.com/2016/07/31/japan-ized-cities-surrealistic-worldwide-tokyo-lization-project/#respond</comments>
		<pubDate>Mon, 01 Aug 2016 01:00:39 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[civic]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[Tokyo]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=94993</guid>
		<description><![CDATA[A team of designers has taken iconic images of major global cities and added a &#8220;rich graphic language and vibrant visual effects&#8221; to blend each one with elements of Japanese infrastructure and visual culture. Presenting their work at the Venice Architecture Biennale, this strange art series from Daigo Ishii + Future-Scape Architects aims to question our ideas <a href="https://weburbanist.com/2016/07/31/japan-ized-cities-surrealistic-worldwide-tokyo-lization-project/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94999" src="https://weburbanist.com/wp-content/uploads/2016/07/tokyolization-644x317.gif" alt="tokyolization" width="644" height="317" /></p>
<p>A team of designers has taken iconic images of major global cities and added a &#8220;rich graphic language and vibrant visual effects&#8221; to blend each one with elements of Japanese infrastructure and visual culture.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94998" src="https://weburbanist.com/wp-content/uploads/2016/07/tokyo-buenos-aires-644x348.gif" alt="tokyo buenos aires" width="644" height="348" /></p>
<p>Presenting their work at the Venice Architecture Biennale, this strange art series from <a href="http://www.future-scape.co.jp/">Daigo Ishii + Future-Scape Architects</a> aims to question our ideas of locality and our sense of civic imagery and identity.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94997" src="https://weburbanist.com/wp-content/uploads/2016/07/tokyo-denmark-644x384.gif" alt="tokyo denmark" width="644" height="384" /></p>
<p>What happens, they ask, when a familiar underlying environment gets an overlay, sending mixed signals to observers? Is it the underlying shape and form of a place that make it what it is, or those other visual cues that lend familiarity?</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94996" src="https://weburbanist.com/wp-content/uploads/2016/07/tokyo-paris-644x357.gif" alt="tokyo paris" width="644" height="357" /></p>
<p>The firm set their cities on cities including New York, Buenos Aires, Copenhagen and La Paz, each time pulling in distinctively Japanese elements, from neon signage to cherry trees.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-wide644 wp-image-94995" src="https://weburbanist.com/wp-content/uploads/2016/07/tokyo-bolivia-644x335.gif" alt="tokyo bolivia" width="644" height="335" /></p>
<p>In each case, the result is a surreal hybrid, playing off cues in source photographs shot in the United States, Argentina, Denmark, France, Bolivia and Italy, becoming something that is neither here nor there, original or artificial.</p>
<p><div class='video-box'><iframe type='text/html' src='http://www.youtube.com/embed/ec2d-voeoFA?rel=0' frameborder='0' webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div></p>
<p>&#8220;The project seeks to present an amalgamation between traditional architectural studies and surprising artistic elements.&#8221; The display in Venice consists of &#8220;a video work shown on a large-scale monitor, with six surrounding boards displaying the final scenery of each city after ‘Tokyo-lization’ has taken place.&#8221;</p>
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	<item>
        <title>Scaffolding Staircase: Huge Steps to Rise from Rotterdam Plaza</title>
        <link>https://weburbanist.com/2016/04/17/scaffolding-staircase-huge-steps-to-rise-from-rotterdam-plaza/</link>
		<comments>https://weburbanist.com/2016/04/17/scaffolding-staircase-huge-steps-to-rise-from-rotterdam-plaza/#comments</comments>
		<pubDate>Mon, 18 Apr 2016 01:00:20 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Public & Institutional]]></category>
		<category><![CDATA[civic]]></category>
		<category><![CDATA[downtown]]></category>
		<category><![CDATA[rotterdamn]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[staircase]]></category>
		<category><![CDATA[steps]]></category>
		<category><![CDATA[urban]]></category>

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		<description><![CDATA[A temporary installation to commemorate the rebuilding of the city after the second world war, this massive staircase made from scaffolding will lead visitors up onto a postwar structure in the heart of Rotterdam. Standing 60 feet high, the staircase of the 180 steps end on top of the Groot Handelsgebouw, an early building from the <a href="https://weburbanist.com/2016/04/17/scaffolding-staircase-huge-steps-to-rise-from-rotterdam-plaza/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/public-institutional/" rel="category tag">Public &amp; Institutional</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91214" src="https://weburbanist.com/wp-content/uploads/2016/04/urban-staircase-468x334.jpg" alt="urban staircase" width="468" height="334" /></p>
<p>A temporary installation to commemorate the rebuilding of the city after the second world war, this massive staircase made from <a href="https://weburbanist.com/2011/04/26/scary-scaffolding-24-dangerous-construction-sites/">scaffolding</a> will lead visitors up onto a postwar structure in the heart of Rotterdam.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91213" src="https://weburbanist.com/wp-content/uploads/2016/04/scaffolding-staircase-close-up-468x314.jpg" alt="scaffolding staircase close up" width="468" height="314" /></p>
<p>Standing 60 feet high, the staircase of the 180 steps end on top of the Groot Handelsgebouw, an early building from the postwar construction effort that began 75 years ago. Dubbed simply The Stairs, this project by Dutch architecture firm MVRDV will also involve film screenings and events on the rooftop.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91216" src="https://weburbanist.com/wp-content/uploads/2016/04/central-station-rotterdam-468x468.jpg" alt="central station rotterdam" width="468" height="468" /></p>
<p>If the resulting temporary roof-topping venue is sufficiently popular, a more permanent means of access may replace the temporary stairs.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-91212" src="https://weburbanist.com/wp-content/uploads/2016/04/mvrdv-market-hall-468x375.jpg" alt="mvrdv market hall" width="468" height="375" /></p>
<p>Other temporary and permanent architectural and urban design projects are also being developed and opened as part of the 75th-year commemoration (above: <a href="https://weburbanist.com/2014/10/14/market-hall-huge-rounded-digital-mural-wraps-118000-sq-ft/">Market Hall with digital mural by MVRDV</a>)</p>
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	<item>
        <title>Project Sprawl: Mesmerizing Algo-Generated Game Architecture</title>
        <link>https://weburbanist.com/2014/12/27/project-sprawl-mesmerizing-algo-generated-game-architecture/</link>
		<comments>https://weburbanist.com/2014/12/27/project-sprawl-mesmerizing-algo-generated-game-architecture/#respond</comments>
		<pubDate>Sat, 27 Dec 2014 18:00:01 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[civic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sprawl]]></category>
		<category><![CDATA[urban]]></category>
		<category><![CDATA[World]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=74027</guid>
		<description><![CDATA[Facing down the difficult challenge of creating an ever-changing urban gaming environment, this digital designer went with a cheap alternative that is aesthetically compelling and could have impacts beyond cyberspace. The game, Project Sprawl, is something of a cross between the Grand Theft Auto series and classic roll-playing games, but most critically: its metropolitan context needs to <a href="https://weburbanist.com/2014/12/27/project-sprawl-mesmerizing-algo-generated-game-architecture/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-74041" src="https://weburbanist.com/wp-content/uploads/2014/12/world-building-architectural-model-468x359.jpg" alt="world building architectural model" width="468" height="359" /></p>
<p>Facing down the difficult challenge of creating an ever-changing urban gaming environment, this digital designer went with a cheap alternative that is aesthetically compelling and could have impacts beyond cyberspace.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-74040" src="https://weburbanist.com/wp-content/uploads/2014/12/world-building-generative-algorithm.gif" alt="world building generative algorithm" width="468" height="351" /></p>
<p>The game, <em>Project Sprawl</em>, is something of a cross between the Grand Theft Auto series and classic roll-playing games, but most critically: its metropolitan context needs to be dynamic and full of surprises, evolving over time like a real city.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-74036" src="https://weburbanist.com/wp-content/uploads/2014/12/game-buildings-brutalist-urbanism.gif" alt="game buildings brutalist urbanism" width="468" height="351" /></p>
<p>Low on funds and looking for cheaper and easier world-building solution than stock skylines or fully-custom options could provide, <a href="http://delacian.tumblr.com/">Cedric Kerr</a> <em>&#8220;decided to develop software that could auto-generate complex cities, from street maps to skyscraper architecture, for his characters to inhabit.&#8221;</em></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-74034" src="https://weburbanist.com/wp-content/uploads/2014/12/game-building-stretch-animation.gif" alt="game building stretch animation" width="468" height="351" /></p>
<p>As these animated illustrations show, there are rules to the way the generative algorithm constructs buildings &#8211; starting with a simple baseline, windows and doors, cantilevers and split facades morph and evolve in mesmerizing ways.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-74035" src="https://weburbanist.com/wp-content/uploads/2014/12/gaming-architecture-stretch-pull.gif" alt="gaming architecture stretch pull" width="468" height="351" /></p>
<p>From <a href="http://www.wired.com/2014/10/project-sprawl/#slide-id-1608411">Wired</a>, <em>&#8220;The solution to Kerr’s urban planning problem came in the form of <a href="http://unity3d.com/">Unity</a>, a game engine often used to design game worlds from the size of a room to entire solar systems. The result was a set of building blocks that could be pulled and stretched in any direction with facades that would update in real time. Kerr could quickly sketch an outline of a foundation and in seconds have a unique building automatically populated with windows, doors, and other architectural details.&#8221;</em></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-74033" src="https://weburbanist.com/wp-content/uploads/2014/12/game-building-city-grids.gif" alt="game building city grids" width="468" height="351" /></p>
<p>The result of this project is a kind of architectural vocabulary that could be useful for deconstructing architecture, creating simulations or generating backdrops for conceptual projects. From Kerr: <em>&#8220;the idea is that each building is decomposed into a set of rules forming a grammar that describes each stage of the process. These rules are hierarchical so a building is made up of facades, facades are made up of floors, floors are made up of tiles, tiles contain windows and so on.&#8221;</em></p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author-footer'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]</span>

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	<item>
        <title>Istanbul Demolishing 3 Skyscrapers to Preserve City Skyline</title>
        <link>https://weburbanist.com/2014/09/09/istanbul-demolishing-3-skyscrapers-to-preserve-city-skyline/</link>
		<comments>https://weburbanist.com/2014/09/09/istanbul-demolishing-3-skyscrapers-to-preserve-city-skyline/#respond</comments>
		<pubDate>Wed, 10 Sep 2014 01:00:12 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Cities & Urbanism]]></category>
		<category><![CDATA[civic]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[heritage]]></category>
		<category><![CDATA[historic]]></category>
		<category><![CDATA[istanbul]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[preservation]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=71012</guid>
		<description><![CDATA[After a huge and lengthy legal battle fought on various fronts by developers, municipalities and the Council of State, the Turkish government has ordered the partial destruction or total demolition of multiple large buildings said to threaten the historic architectural heritage of Istanbul (above image via Gokorg). When speaking of skylines, one generally thinks of of <a href="https://weburbanist.com/2014/09/09/istanbul-demolishing-3-skyscrapers-to-preserve-city-skyline/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-civic&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/architecture/" rel="category tag">Architecture</a> &amp; <a href="https://weburbanist.com/category/architecture/urbanism/" rel="category tag">Cities &amp; Urbanism</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71018" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-city-skyline-468x263.jpg" alt="istanbul city skyline" width="468" height="263" /></p>
<p>After a huge and lengthy legal battle fought on various fronts by developers, municipalities and the Council of State, the Turkish government has ordered the partial destruction or total demolition of multiple large buildings said to threaten the historic architectural heritage of Istanbul <em>(above image via <a href="http://gorkorg.blogspot.co.uk/">Gokorg</a>)</em>.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71015" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-historic-skyline-468x290.jpg" alt="istanbul historic skyline" width="468" height="290" /></p>
<p>When speaking of skylines, one generally thinks of of the towers that define them &#8211; but the courts have ruled that modern-day Istanbul (not Constantinople) is not allowed to reach for new heights, or even maintain its currently-constructed ones. Adding pressure to the mix, Unesco has threatened to revoke the city&#8217;s status as a <a href="http://whc.unesco.org/en/list/356">World Heritage Site</a>, in part due to rampant urban development<em> (additional images by <a href="https://www.flickr.com/photos/aigle_dore/">Moyan Brenn</a>)</em>.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71016" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-night-view-468x290.jpg" alt="istanbul night view" width="468" height="290" /></p>
<p>At the heart of this particular legal issue are views of a series of structures long central to the civic identity of Istanbul, including the Hagia Sophia, Topkapi Palace and Blue Mosque, all of which are now being overshadowed by three new structures standing dozens of stories tall. These new threats to the existing sihuoette are part of <a href="http://www.onaltidokuzistanbul.com/#">Onalti Dokuz</a> complex, a residential development already largely finished.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71017" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-city-streets-468x290.jpg" alt="istanbul city streets" width="468" height="290" /></p>
<p>Detractors are celebrating the victory, which started with legal attacks beginning last year. From <a href="http://www.dezeen.com/">Dezeen</a> and the Turkish newspaper <a href="http://www.todayszaman.com/home">Todays Zaman</a>, <em>&#8220;two legal cases were launched against the development – one seeking cancellation of the permits for the construction of the building and another to shut down the construction and destroy parts of the buildings that had already been completed.&#8221;</em></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71013" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-sunet-468x290.jpg" alt="istanbul sunet" width="468" height="290" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-71014" src="https://weburbanist.com/wp-content/uploads/2014/09/istanbul-distant-hills-468x290.jpg" alt="istanbul distant hills" width="468" height="290" /></p>
<p>The government has rejected appeals by the developers and city, and it remains unclear who will pay for the cost of the necessary size reductions the buildings in question must now undergo. It is easy to see why critics would feel threatened by these and other new developments, but at some point one has to wonder: who has the right to suppress urban growth, and where do we draw the line between preservation and urbanization?</p>
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