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        <title>Crossroad of Realities: Photography Subverts Gaming Scenes</title>
        <link>https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/</link>
		<comments>https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/#comments</comments>
		<pubDate>Tue, 03 Jun 2014 17:00:33 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
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		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=67689</guid>
		<description><![CDATA[As improved game graphics generate increasingly photo-realistic spaces, projects like this blur the boundaries between virtual and real in perception-warping ways. Test and see for yourself: how long do you have to stare at each picture to ascertain what elements comes from within the game and which ones are derived from everyday reality? Referencing Jean Baudrillard (of <a href="https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+%28Windows+NT+10.0%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F48.0.2564.116+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-tags-gta&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-large wp-image-67699" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photograph-distant-shot-468x312.jpg" alt="game photograph distant shot" width="468" height="312" /></p>
<p>As improved game graphics generate increasingly photo-realistic spaces, projects like this blur the boundaries between virtual and real in perception-warping ways. Test and see for yourself: how long do you have to stare at each picture to ascertain what elements comes from within the game and which ones are derived from everyday reality?</p>
<p><img decoding="async" class="alignnone size-large wp-image-67695" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-virtual-device-468x263.jpg" alt="game photo virtual device" width="468" height="263" /></p>
<p><img decoding="async" class="alignnone size-large wp-image-67694" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-rain-image-468x198.jpg" alt="game photo rain image" width="468" height="198" /></p>
<p>Referencing Jean Baudrillard (of <a href="http://en.wikipedia.org/wiki/Simulacra_and_Simulation"><em>Simulacra and Simulation</em></a>), gamer and photographer <a href="https://www.behance.net/gallery/15802679/CROSSROAD-OF-REALITIES">Benoit Paillé</a> of Montreal, Quebec explains his aim to <em>&#8220;overlay a material reality with a virtual one, erasing the border between the two worlds &#8230; to show that we can use a virtual space in conceptual photography and approach these areas with the same sensitivity as the physical space.&#8221;</em></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67693" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-gta-v-468x263.jpg" alt="game photo gta v" width="468" height="263" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67692" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-device-zoom-468x198.jpg" alt="game photo device zoom" width="468" height="198" /></p>
<p>The process of making <a href="https://www.behance.net/gallery/15802679/CROSSROAD-OF-REALITIES">Crossroads of Realitie</a>s involved carefully capturing in-game scenes from <a href="https://weburbanist.com/2013/10/24/real-street-photographer-documents-virtual-life-in-gta-v/">Grand Theft Auto V</a>, then simulating the same conditions (time of day, angle of light, conditions of weather) in a real photograph of a human hand holding an image-capturing device. These images were then hybridized into finished shots representing uncanny combinations of virtual and physical reality.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67697" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-capture-example-468x263.jpg" alt="game photo capture example" width="468" height="263" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67696" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-upside-down-468x312.jpg" alt="game photo upside down" width="468" height="312" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67691" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-night-shot-468x374.jpg" alt="game photo night shot" width="468" height="374" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://player.vimeo.com/video/90114353' allowfullscreen frameborder='0'></iframe></div></p>
<p>As to his inspiration: <em>&#8220;It is a response to the proliferation of visual projects that take place in virtual spaces. It is a questioning about the notion of border and territory. A mix of two distinct realities into a single image. I ask questions about the legitimacy and the authorship of artwork created this way.&#8221;</em></p>
<h2>Next Page - Click Below to Read More: <br /><a style='' rel='next' href='https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/2'><u>Crossroad Of Realities Photography Subverts Gaming Scenes</u></a></h2>
   
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+%28Windows+NT+10.0%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F48.0.2564.116+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-tags-gta&utm_content=unknown&utm_term=feed-author-footer'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]</span>

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	<item>
        <title>Real Street Photographer Documents Virtual Life in GTA V</title>
        <link>https://weburbanist.com/2013/10/24/real-street-photographer-documents-virtual-life-in-gta-v/</link>
		<comments>https://weburbanist.com/2013/10/24/real-street-photographer-documents-virtual-life-in-gta-v/#comments</comments>
		<pubDate>Fri, 25 Oct 2013 01:00:46 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[5]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digital]]></category>
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		<category><![CDATA[grand theft auto]]></category>
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		<guid isPermaLink="false">https://weburbanist.com/?p=60990</guid>
		<description><![CDATA[Advanced artificial characters and enhanced in-game graphics have increasingly made in-game worlds look and feel like real-life places. It was only a matter of time before photographers hit the digital pavement to shoot the resulting scenes, equipped with an in-game camera no less. Fernando Pereira Gomes has shifted from the actual streets of New York to <a href="https://weburbanist.com/2013/10/24/real-street-photographer-documents-virtual-life-in-gta-v/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+%28Windows+NT+10.0%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F48.0.2564.116+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-tags-gta&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-60994" alt="gta v street photos" src="https://weburbanist.com/wp-content/uploads/2013/10/gta-v-street-photos.jpg" width="468" height="408" /></p>
<p>Advanced artificial characters and enhanced in-game graphics have increasingly made in-game worlds look and feel like real-life places. It was only a matter of time before photographers hit the digital pavement to shoot the resulting scenes, equipped with an in-game camera no less.</p>
<p><img loading="lazy" decoding="async" alt="grand theft street art" src="https://weburbanist.com/wp-content/uploads/2013/10/grand-theft-street-art1.jpg" width="468" height="528" /></p>
<p><a href="http://fpgomes.com/">Fernando Pereira Gomes</a> has shifted from the actual streets of New York to the simulated ones inside the San Andreas of Grand Theft Auto V. People and buildings come alive with lighting, reflections, details and detritus, all captured in his photo series <a href="http://streetphotov.tumblr.com/">Street Photography V</a>.</p>
<p><img loading="lazy" decoding="async" alt="gta v lonely walker" src="https://weburbanist.com/wp-content/uploads/2013/10/gta-v-lonely-walker.jpg" width="468" height="260" /></p>
<p>&#8220;Being a big fan of GTA, I went to the midnight launch and played the night away,&#8221; Gomes explains.  &#8220;As I played, I noticed that the characters had cameras on their phones… With this new tool, and the huge world of Los Santos, I started experimenting with the camera and the digital streets.&#8221; His resulting (and ongoing) series captures everything from passed-out drunks and hungover street walkers to ambling pedestrians and everyday business people heading to and from work.</p>
<p><img loading="lazy" decoding="async" alt="grand theft auto street" src="https://weburbanist.com/wp-content/uploads/2013/10/grand-theft-auto-street.jpg" width="468" height="528" /></p>
<p>&#8220;What I found was remarkable. The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passersby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic?&#8221;</p>
<p><img loading="lazy" decoding="async" alt="gta v character art" src="https://weburbanist.com/wp-content/uploads/2013/10/gta-v-character-art.jpg" width="468" height="532" /></p>
<p>As with many forms of art, there are limitations one can see as restrictive or liberating, like the inability to tilt the camera significantly up or down. Also as in real life, there are many shots of opportunity that only come once &#8211; you have to look around, see what is happening, snap an image and hope for the best.</p>
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	<item>
        <title>Arcade Box to Sandbox: The Evolution of 8 Video Games</title>
        <link>https://weburbanist.com/2010/04/06/arcade-box-to-sandbox-the-evolution-of-8-video-games/</link>
		<comments>https://weburbanist.com/2010/04/06/arcade-box-to-sandbox-the-evolution-of-8-video-games/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 17:00:52 +0000</pubDate>
		<dc:creator>Marc</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Zelda]]></category>

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		<description><![CDATA[Only a few games have a successful sequel, yet there are some that manage to make the generational leap from game console to game console, for decades.]]></description>
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    [ By <a href='http://weburbanist.com/marc/?utm_source=Mozilla%2F5.0+%28Windows+NT+10.0%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F48.0.2564.116+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-tags-gta&utm_content=unknown&utm_term=feed-author'>Marc</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20432" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Montage.gif" width="468" height="400" /></p>
<p><!--wsa:gooold-->Few video games fly off of store shelves, and of those that do, only a small minority have a successful sequel. Despite the difficulties, there are some games that strike a chord with gamers to such a degree that they manage to make the leap from game console to game console, and have become a consistent component of every avid gamer&#8217;s collection for over a decade (for some, more like three decades). Here are 8 of the most popular and enduring video games, and the evolution that has kept them fresh:</p>
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<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20433" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Donkey-Kong.gif" width="468" height="667" /></p>
<h6>(Images via <a href="http://www.coolrom.com/roms/gba/14645/Classic_NES_-_Donkey_Kong.php">coolrom</a>, <a href="http://www.brekground.com/bg2/?tag=curiosidade">brekground</a>, <a href="http://rigsamarole.wordpress.com/category/terrible-true-tales/">rigsamorale</a>, <a href="http://nintendome.wordpress.com/2007/12/15/a-history-of-donkey-kong-the-past-present-and-future/">nintendome</a>, <a href="http://nin-ten-do.com/the-10-best-nintendo-games-you-may-never-have-played/">nin-ten-do</a>)</h6>
<p>Donkey Kong was one of the first games to ignite a popular following. Much advanced compared to the revolutionary (but boring) Pong, this simple side scrolling adventure has since migrated across every gaming console created by Nintendo, and has continued to push technology to new limits. Donkey Kong is now rarely seen from a side view, as he interacts with creatures in a fully 3D environment, or in games that use drums and other interactive elements. The arcade classic hasn&#8217;t been forgotten, however, as the World Record for highest score still makes headlines whenever it&#8217;s broken, and has even inspired a documentary, A Fistful of Quarters.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20434" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Final-Fantasy.gif" width="468" height="717" /></p>
<h6>(Images via <a href="http://sonyps4.com/tag/japanese-playstation-store/">sonyps4</a>, <a href="http://meetmysquirrelfriend.com/2007/09/25/ff-i-and-stop-motion-animation/">meetmysquirrelfriend</a>, <a href="http://gba.gamespy.com/gameboy-advance/final-fantasy-iv/676753p1.html">gamespy</a>, <a href="http://www.gametrailers.com/users/KM91/gamepad/?action=viewblog&amp;id=406567">gametrailers</a>, <a href="http://www.gamespot.com/users/dark_massenger/show_blog_entry.php?user=dark_massenger&amp;topic_id=m-100-25802023">gamespot</a>)</h6>
<p>Final Fantasy has gone through so many incarnations that it&#8217;s difficult to keep track of the innovations in each. One of the most well known and enjoyable role playing games, Final Fantasy&#8217;s original set up was so on the mark that few major changes in gameplay have had to be made; at least, until recently. Final Fantasy&#8217;s art direction and design became increasingly three dimensional as the series wore on, and it was only a matter of time until they decided to adapt the game format into a fully three dimensional space.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20435" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Final-Fantasy2.gif" width="468" height="609" /></p>
<h6>(Images via <a href="http://www.gamespot.com/users/david_lck/blog">gamespot</a>, <a href="http://www.alivedownload.com/37387-nl-final-fantasy-8.html">alivedownload</a>, <a href="http://www.leftmousebutton.net/gaming/chronicles-of-the-last-fantasy-part-3">leftmousebutton</a>, <a href="http://kotaku.com/201102/ffxii-playable-in-nyc-next-month">kotaku</a>, <a href="http://comicculturewarrior.wordpress.com/2009/11/13/final-fantasy-xiii-launches-march-9th-2010/">comicculturewarrior</a>)</h6>
<p>Final Fantasy found a good game formula and they&#8217;re sticking to it, but rather than sit on their haunches, they&#8217;ve been refining and tweaking gameplay for over a dozen iterations. Three dimensions are now the norm, and the gameplay does not feel nearly as formulaic as it once did. The graphics have become beautiful, and the storylines are increasingly intricate and emotionally stirring. Final Fantasy has managed to adapt without changing the core that caught the attention of the gaming masses.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20436" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Grand-Theft-Auto.gif" width="468" height="667" /></p>
<h6>(Images via <a href="http://www.moddb.com/mods/ultimate-vice-city-20/downloads/ultimate-gta-vice-21">moddb</a>, <a href="http://rebeccalord.wordpress.com/2009/01/16/case-study-grand-theft-auto/">rebeccalord</a>, <a href="http://www.getfrank.co.nz/game-review-grand-theft-auto-chinatown-wars-for-nintendo-ds/">getfrank</a>, <a href="http://forums.techarena.in/video-games/1038270.htm">techarena</a>)</h6>
<p>Grand Theft Auto became a phenomenon and skyrocketed its creator, Rockstar Games, into a controversial, but incredibly lucrative, spotlight. The gameplay is addictive, as it melds the typical mission structure of other games with the total freedom of a sandbox environment where you can choose what you want to do and when you want to do it. Whether you want to go from mission to mission, or just race around on a motorcycle in a police chase, or even steal a helicopter&#8230; the most recent games even allow you to log on to the internet to join a matchmaking service and go out on dates. The success of Grand Theft Auto stems from the fact that they&#8217;ve been able to stick with the original structure, while expanding how it was played. Few people remember the first couple of Grand Theft Auto games, which were entirely from a bird&#8217;s eye view:</p>
<p><img loading="lazy" decoding="async" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Grand-Theft-Auto2.gif" width="468" height="185" /></p>
<h6>(Images via <a href="http://www.gamekyo.com/news29038_grand-theft-auto-chinatown-wars-premieres-images.html">gamekyo</a>, <a href="http://www.ohgizmo.com/tag/tgwp/page/2/">ohgizmo</a>)</h6>
<p>The original incarnations of Grand Theft Auto contained the core mission type structure of the later versions, and provided flexibility with selecting missions, but it wasn&#8217;t until technology caught up that Grand Theft Auto was able to become the enthralling and culture changing 3D masterpiece that it is today.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20437" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Zelda.gif" width="468" height="700" /></p>
<h6>(Images via <a href="http://voyager.ischool.utexas.edu/~videogames/browse_game.php">voyager</a>, <a href="http://www.nintendorks.com/index.php?itemid=380">nintendorks</a>, <a href="http://bitmob.com/articles/let-me-introduce-you-to-100-legendary-games-part-two">bitmob</a>,<a href="http://www.thunderboltgames.com/reviews/article/the-legend-of-zelda-the-wind-waker-review-for-gc.html"> thunderbolt</a>, <a href="http://www.unfilteredsmoke.com/category/reviews/">unfilteredsmoke</a>, <a href="http://www.nintendospin.com/reviews/the-legend-of-zelda-twilight-princess/">nintendospin</a>, <a href="http://lovelyentropy.wordpress.com/2010/03/22/smoking-marijuana-eating-cheetos-and-masturbating-do-not-constitute-plans-in-my-book-lets-talk-about-the-season-3-premiere-of-breaking-bad/">lovelyentropy</a>)</h6>
<p>The Legend of Zelda series of games involve arguably the most formulaic game structure (except maybe for Mario), as every incarnation revolves around an incredibly simple premise: A boy named Link rises as a hero and fights evil to rescue the Princess, Zelda. As countless examples have shown, a formula that is easily reproduced, but made increasingly refined and intricate, is the real method for success. Many of the games have made drastic changes in character development and art direction, but all have just the right mix of action, mystery, and puzzles.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20439" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Mario-Kart.gif" width="468" height="647" /></p>
<h6>(Images via <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26614553&amp;page=0">gamespot</a>, <a href="http://thepigskindoctors.com/2009/12/manio-kart-64-the-sunday-drivers/">thepigskindoctors</a>, <a href="http://sebsamson.com/?page_id=310">sebsamson</a>, <a href="http://www.mariomayhem.com/consoles/cube/mario_kart_double_dash.php">mariomayhem</a>, <a href="http://www.wii-games-wii.com/mariokart.html">wii-games-wii</a>)</h6>
<p>Mario Kart has always been about showing off the Nintendo pantheon of characters in a free wheeling, enjoyable environment outside of their individual game universes. This series is just plain fun. Every generation of Mario Kart utilizes technology to run smoother, add more intricate and enjoyable maps, and occasionally tweak the specifics of the gameplay, but they all cling to the premise that anyone can sit down and have a good time, regardless of skill level.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20440" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Mario.gif" width="468" height="583" /></p>
<h6>(Images via <a href="http://www.mariopiano.com/">mariopiano</a>, <a href="http://www.gamespot.com/users/yodariquo/show_blog_entry.php?topic_id=m-100-24643473">gamespot</a>, <a href="http://7twentyfour.wordpress.com/2009/04/23/2d-v-3d-round-1-mario/">7twentyfour</a>, <a href="http://unaespecieenextincion.wordpress.com/2008/12/">unaespecieenextincion</a>, <a href="http://www.mywii.com.au/NewsDetail.aspx?id=3622">mywii</a>)</h6>
<p>Mario is basically the mascot for Nintendo, and since his first appearance around 30 years ago, he&#8217;s stood as the example of all that Nintendo stands for: fun, ridiculousness, and innovation. From the brick crushing side scroller Mario Bros. through Mario Galaxy, he has hopped his way through every kind of environment imaginable, and saved Princess Peach just as many times.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20441" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Metroid.gif" width="468" height="700" /></p>
<h6>(Images via <a href="http://www.consoleclassix.com/Xtreme-Metroid.html">consoleclassix</a>, <a href="http://www.thunderboltgames.com/reviews/article/super-metroid-review-for-snes.html">thunderboltgames</a>, <a href="http://arstechnica.com/gaming/news/2007/08/virtual-console-monday-8-20-07-8-super-metroid-ftw.ars">arstechnica</a>, <a href="http://purenintendo.com/2009/08/29/metroid-prime-trilogy-vs-gamecube/">purenintendo</a>, <a href="http://www.digitalbattle.com/tag/metroid-prime-trilogy/">digitalbattle</a>)</h6>
<p>Metroid is an outer space adventure that is as notable for its longevity as it is for having one of the greatest surprises in any game&#8230; (SPOILER)&#8230; the fact that the main character, Samus, is actually a girl. Many gamers remember the first time Samus&#8217; suit fell off and they beheld a beautiful woman, and how stunned they felt, and they can continue enjoying their adventures as she&#8217;s evolved from a side scroller to a first person shooter &#8211; where you&#8217;re in the suit, with a full arsenal of weaponry and a whole lot of high tech gadgetry. Take a look at the screenshots below, and it&#8217;s easy to see how far we&#8217;ve progressed since Metroid&#8217;s first incarnation:</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20442" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Metroid2.gif" width="468" height="248" /></p>
<p><strong>(Images via <a href="http://www.gamedaily.com/articles/galleries/a-history-of-metroid/15/?page=2">gamedaily</a>, <a href="http://voyager.ischool.utexas.edu/~videogames/browse_game.php">voyager</a>)</strong></p>
<p>Samus&#8217; suit was just as technologically advanced when Metroid first appeared on the scene, it was just difficult to tell with the technology at the time. As pixel sizes have dwindled, our hunger for space adventure has grown, and Metroid remains an incredibly popular series.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20443" alt="" src="https://weburbanist.com/wp-content/uploads/2010/04/Street-Fighter.gif" width="468" height="496" /></p>
<h6>(Images via <a href="http://www.snesclassics.com/snes-roms/super-street-fighter-ii---the-new-challengers.php">snesclassics</a>, <a href="http://www.filestube.com/s/street+fighter+nes">filestube</a>, <a href="http://www.geek.com/articles/games/review-of-street-fighter-iv-20090224/">geek</a>, <a href="http://arstechnica.com/gaming/news/2008/01/xbla-file-limit-causing-problems-for-super-street-fighter-2-turbo-hd-remix.ars">arstechnica</a>, <a href="http://kotaku.com/350731/new-street-fighter-iv-screens-show-ryus-o-face">kotaku</a>, <a href="http://www.forevergeek.com/author/mr_butterscotch/page/2/">forevergeek</a>)</h6>
<p>Street Fighter was one of the best known side scrolling fighting games decades ago, and it remains a potent force in the arcade and gaming market. Street Fighter is such a part of the broader culture, that it&#8217;s inspired several feature films, released worldwide. With its over the top characters and unique fighting moves, Street Fighter has always stood apart from the pack. The unique characters and their stories have grown with gamers, but the gameplay, while much more tactile, still rewards button mashing.</p>
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        <span style="float:left; margin-left: 10px;">[ By <a href='http://weburbanist.com/marc/?utm_source=Mozilla%2F5.0+%28Windows+NT+10.0%3B+WOW64%29+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%29+Chrome%2F48.0.2564.116+Safari%2F537.36&utm_medium=feed&utm_campaign=feed-main-tags-gta&utm_content=unknown&utm_term=feed-author-footer'>Marc</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]</span>

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