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        <title>Crossroad of Realities: Photography Subverts Gaming Scenes</title>
        <link>https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/</link>
		<comments>https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/#comments</comments>
		<pubDate>Tue, 03 Jun 2014 17:00:33 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Gaming & Computing]]></category>
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		<category><![CDATA[game]]></category>
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		<category><![CDATA[grand theft auto]]></category>
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		<category><![CDATA[images]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[real]]></category>
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		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=67689</guid>
		<description><![CDATA[As improved game graphics generate increasingly photo-realistic spaces, projects like this blur the boundaries between virtual and real in perception-warping ways. Test and see for yourself: how long do you have to stare at each picture to ascertain what elements comes from within the game and which ones are derived from everyday reality? Referencing Jean Baudrillard (of <a href="https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/">&#8230;</a>]]></description>
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-enhanced&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/technology/gaming-computing/" rel="category tag">Gaming &amp; Computing</a> &amp; <a href="https://weburbanist.com/category/technology/" rel="category tag">Technology</a>. ]

    <p><img fetchpriority="high" decoding="async" class="alignnone size-large wp-image-67699" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photograph-distant-shot-468x312.jpg" alt="game photograph distant shot" width="468" height="312" /></p>
<p>As improved game graphics generate increasingly photo-realistic spaces, projects like this blur the boundaries between virtual and real in perception-warping ways. Test and see for yourself: how long do you have to stare at each picture to ascertain what elements comes from within the game and which ones are derived from everyday reality?</p>
<p><img decoding="async" class="alignnone size-large wp-image-67695" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-virtual-device-468x263.jpg" alt="game photo virtual device" width="468" height="263" /></p>
<p><img decoding="async" class="alignnone size-large wp-image-67694" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-rain-image-468x198.jpg" alt="game photo rain image" width="468" height="198" /></p>
<p>Referencing Jean Baudrillard (of <a href="http://en.wikipedia.org/wiki/Simulacra_and_Simulation"><em>Simulacra and Simulation</em></a>), gamer and photographer <a href="https://www.behance.net/gallery/15802679/CROSSROAD-OF-REALITIES">Benoit Paillé</a> of Montreal, Quebec explains his aim to <em>&#8220;overlay a material reality with a virtual one, erasing the border between the two worlds &#8230; to show that we can use a virtual space in conceptual photography and approach these areas with the same sensitivity as the physical space.&#8221;</em></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67693" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-gta-v-468x263.jpg" alt="game photo gta v" width="468" height="263" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67692" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-device-zoom-468x198.jpg" alt="game photo device zoom" width="468" height="198" /></p>
<p>The process of making <a href="https://www.behance.net/gallery/15802679/CROSSROAD-OF-REALITIES">Crossroads of Realitie</a>s involved carefully capturing in-game scenes from <a href="https://weburbanist.com/2013/10/24/real-street-photographer-documents-virtual-life-in-gta-v/">Grand Theft Auto V</a>, then simulating the same conditions (time of day, angle of light, conditions of weather) in a real photograph of a human hand holding an image-capturing device. These images were then hybridized into finished shots representing uncanny combinations of virtual and physical reality.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67697" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-capture-example-468x263.jpg" alt="game photo capture example" width="468" height="263" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67696" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-upside-down-468x312.jpg" alt="game photo upside down" width="468" height="312" /></p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-67691" src="https://weburbanist.com/wp-content/uploads/2014/05/game-photo-night-shot-468x374.jpg" alt="game photo night shot" width="468" height="374" /></p>
<p><div class='video-box'><iframe type='text/html' src='http://player.vimeo.com/video/90114353' allowfullscreen frameborder='0'></iframe></div></p>
<p>As to his inspiration: <em>&#8220;It is a response to the proliferation of visual projects that take place in virtual spaces. It is a questioning about the notion of border and territory. A mix of two distinct realities into a single image. I ask questions about the legitimacy and the authorship of artwork created this way.&#8221;</em></p>
<h2>Next Page - Click Below to Read More: <br /><a style='' rel='next' href='https://weburbanist.com/2014/06/03/crossroad-of-realities-photography-subverts-gaming-scenes/2'><u>Crossroad Of Realities Photography Subverts Gaming Scenes</u></a></h2>
   
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	<item>
        <title>Emoji-Nation: Famous Paintings Revised for the Internet Age</title>
        <link>https://weburbanist.com/2014/04/13/emoji-nation-famous-paintings-revised-for-the-internet-age/</link>
		<comments>https://weburbanist.com/2014/04/13/emoji-nation-famous-paintings-revised-for-the-internet-age/#respond</comments>
		<pubDate>Mon, 14 Apr 2014 01:00:35 +0000</pubDate>
		<dc:creator>Kurt Kohlstedt</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Drawing & Digital]]></category>
		<category><![CDATA[art]]></category>
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		<category><![CDATA[vandalized]]></category>

		<guid isPermaLink="false">https://weburbanist.com/?p=66397</guid>
		<description><![CDATA[In a world of mobile devices, share icons and popup alerts, fine art is interrupted by signs and symbols of our times, adding a jarring layer of technology to recognizably classic works. Nastya Nudnik is the Kiev-based Ukrainian artist behind this project that pairs emoticons and other digital features with familiar images by renowned artists, <a href="https://weburbanist.com/2014/04/13/emoji-nation-famous-paintings-revised-for-the-internet-age/">&#8230;</a>]]></description>
			<content:encoded><![CDATA[
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    [ By <a href='http://weburbanist.com/WebUrbanist/?utm_source=Mozilla%2F5.0+AppleWebKit%2F537.36+%28KHTML%2C+like+Gecko%3B+compatible%3B+ClaudeBot%2F1.0%3B+%2Bclaudebot%40anthropic.com%29&utm_medium=feed&utm_campaign=feed-main-tags-enhanced&utm_content=unknown&utm_term=feed-author'>WebUrbanist</a> in <a href="https://weburbanist.com/category/urban-art/" rel="category tag">Art</a> &amp; <a href="https://weburbanist.com/category/urban-art/drawing-digital/" rel="category tag">Drawing &amp; Digital</a>. ]

    <p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-66403" alt="famous edward hopper conversation" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-edward-hopper-conversation-468x327.jpg" width="468" height="327" /></p>
<p>In a world of mobile devices, share icons and popup alerts, fine art is interrupted by signs and symbols of our times, adding a jarring layer of technology to recognizably classic works.</p>
<p><img loading="lazy" decoding="async" alt="famous painting like count" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-painting-like-count-468x292.jpg" width="468" height="292" /></p>
<p><img loading="lazy" decoding="async" alt="famous add friend hack" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-add-friend-hack-468x322.jpg" width="468" height="322" /></p>
<p><img loading="lazy" decoding="async" alt="famoust summer evening porch" src="https://weburbanist.com/wp-content/uploads/2014/04/famoust-summer-evening-porch-468x331.jpg" width="468" height="331" /></p>
<p><img loading="lazy" decoding="async" alt="famous art instagram share" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-art-instagram-share-468x352.jpg" width="468" height="352" /></p>
<p><a href="https://www.behance.net/fefe">Nastya Nudnik</a> is the Kiev-based Ukrainian artist behind this project that pairs emoticons and other digital features with familiar images by renowned artists, from Michelangelo to Edward Hopper.</p>
<p><img loading="lazy" decoding="async" alt="famous friend requests" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-friend-requests-468x633.jpg" width="468" height="633" /></p>
<p><img loading="lazy" decoding="async" alt="classic painting did you mean" src="https://weburbanist.com/wp-content/uploads/2014/04/classic-painting-did-you-mean-468x326.jpg" width="468" height="326" /></p>
<p><img loading="lazy" decoding="async" alt="classic painting google maps" src="https://weburbanist.com/wp-content/uploads/2014/04/classic-painting-google-maps-468x510.jpg" width="468" height="510" /></p>
<p>In her latest set, icons and frames are overlaid on or around artworks, but in other parts of her ongoing series emoji are paired with <a href="https://www.behance.net/gallery/emoji-nation/15294433">famous painted faces</a> and modern movie poster are <a href="https://www.behance.net/gallery/emoji-nation-part-3/15443107">given an historical twist</a>.</p>
<p><img loading="lazy" decoding="async" alt="famous god is dead" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-god-is-dead-468x339.jpg" width="468" height="339" /></p>
<p><img loading="lazy" decoding="async" alt="famous disconnected" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-disconnected-468x221.jpg" width="468" height="221" /></p>
<p><img loading="lazy" decoding="async" alt="famous access denied" src="https://weburbanist.com/wp-content/uploads/2014/04/famous-access-denied-468x450.jpg" width="468" height="450" /></p>
<p>Some of the jokes are perhaps a bit obvious, so whether one wants to call this art or cartoonish vandalism is an open question. Regardless, more of her work can be found on the creator&#8217;s <a href="https://www.behance.net/fefe">Behance</a> page.</p>
<h2></h2>
   
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